Title: |
TRUCK.WAD |
Filename: |
levels/doom2/deathmatch/s-u/truck.zip |
Size: |
276.01 KB |
Date: |
08/10/96 |
Author: |
Andrew Noyes |
Description: |
Technically innovative. Contains graphic enhancements, reminiscent more of Duke Nukem 3D than Doom, though requires no EXE enhancements - just load up the PWAD and go! |
Credits: |
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Base: |
New level from scratch |
Build time: |
2 Weeks |
Editor(s) used: |
WinDeu 5.something |
Bugs: |
None |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| that projector effect was awesome...sadly never see it in any other vanilla map even after 20 years of this wad... | x | |
Anonymous
| Trak faster zan truk! | x | |
Gustavo6046
| Surely a innovation for the time that must be remembered.
Nowadays with ANIMDEFS and ~120 frames you can achieve the same effect. | x | |
Anonymous
| Interesting for a Old Wad like this.
Try it out. | x | |
Doomkid
| That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy. | x | |
Anonymous
| Some surprisingly clever vanilla effects. The level itself isn't particularly playable as a deathmatch map, but it's worth looking at just for the ingenuity of the author, from a time when most people hadn't thought of this sort of stuff yet. Make sure to play with 35 tics per second, though; unlatched framerate's interpolation will break one of the more interesting effects. -esselfortium | x |
View truck.txt
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