Title: |
Hell Pit |
Filename: |
levels/doom2/g-i/hell_pit.zip |
Size: |
81.85 KB |
Date: |
02/18/04 |
Author: |
Use3d |
Description: |
I made this level sometime in '96. It's one of my earliest levels that wasn't lost or deleted. I was very happy with this map when it was finished. Playing it now, well, it has its moments but overall it's a silly place. The ending is rather stupid, after getting the blue key hit the switch next to the blue door then go back past the red skull barriers, a teleporter will have opened to your left. It takes you a room with three switches, the one near the dead marine will open a small room, I think you have to enter the room to open the blue exit door. It's dumb I know, don't ask what I was thinking. |
Credits: |
Joe Pantuso, for taking my money. |
Base: |
New level |
Build time: |
Can't remember |
Editor(s) used: |
Renegade DoomED 2.86, TBSP 2.2 |
Bugs: |
This map is old, the node builder was old, and I'm sure it's messed up somewhere. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| awesome map | x | |
Anonymous
| This map is easily better than several in Doom 2. It would fit right into the Memento Mori series. The finish kind of sucks, but the rest is definately worth playing. | x | |
Anonymous
| This is a large and entertaining map from the distant past. The world was very different in 1996 and people did things differently then. The design is simple and put together well, and the gameplay is pretty much constant action. There's a range of environments - it starts off with some sewers and then opens out. There are lots of monsters and a few odd things (the reliance on hazard suits feels wrong, and the second archvile seems to be stuck in the floor). It's good though. | x |
View hell_pit.txt
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