Title: |
Hotel Hell |
Filename: |
levels/doom2/g-i/hotlhell.zip |
Size: |
90.88 KB |
Date: |
11/21/97 |
Author: |
Michael Reed |
Description: |
A new level for Doom 2. I tried to go for form AND substance with this new WAD. e-mail me and tell me what you think. |
Credits: |
iD Creators of DOOM & Doom2. Bruce & Adam Patek for testing Hotel Hell. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DCK v2.0 beta by Ben Morris (includes BSP v1.2x by Colin Reed) RMB v2.1 by Jens Hykkelbjerg |
Bugs: |
No Known Bugs |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| dwooow | x | |
Sergeant_Mark_IV
| For a 1997 wad, this very damn good. | x | |
Anonymous
| This level has a reasonable difficulty; not truly hard but it can offer some danger in a few areas, although it takes a while for it to pick up. Being a hotel imitation it has some silly furniture and such, and makes some simple jokes with it (like two Mancubi in the green watered Jacuzzi). The thing I don't like much is the barred texture maze, which isn't too rough but it's annoying to navigate or learn, as it offers no clues in the automap. [2/5] Chain Mail [11/2007] | x | |
Anonymous
| This is from July 1995. The author had a thing for large-scale carnage, and this map is no exception. Most hotel/apartment-styl e levels tended to be just a grid of square rooms, but this is fun. It's more like a castle than a hotel. Not hard, loads more ammo than you need, but there's a constant load of baddies. Simple multi-storey design. Has a genuinely funny visual joke with some mancubuses and a toilet; also has implied impse (they share a bath). | x | |
Anonymous
| I remember playing this a long time ago. It was pretty fun. Michael Reed made some cool maps like Hoover Dam. | x | |
Anonymous
| not that bad not that good ranks avrige | x |
View hotlhell.txt
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