Title: |
Ironrun |
Filename: |
levels/doom2/g-i/ironrun.zip |
Size: |
120.54 KB |
Date: |
01/01/14 |
Author: |
Simone Lombardi |
Description: |
5 short & small levels, some quick fun I'd say. The last level is much prettier than the first ones. Tested with Zdoom. |
Credits: |
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Base: |
New from scratch |
Build time: |
1 week |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
No bugs |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) (5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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cs99cjb
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Map 1 is a tedious switch hunt; I lost no health so why are there medikits everywhere? All doors are about 2 feet thick. Dull uniform brightness, and no obvious light sources. Things finally get interesting on map 3 with more variation, better design and harder monsters. Map 4 is a little crazy, and that's where I died. Nothing to write home about but worth a try. | x | |
walter confalonieri
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | nice short maps, too bad for lots misalignment in the red cave of map05 and using that weird exitsign pillars and graypois on map02 exit, also found some stuck enemies in that... btw they're nice and funny, but they felt rushed... | x |
View ironrun.txt
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