Title: |
2-hour base |
Filename: |
levels/doom2/j-l/k2hour.zip |
Size: |
40.25 KB |
Date: |
05/16/11 |
Author: |
Zoltan Schmidt "Katamori" |
Description: |
I was bored in a usual weekday, and I made a classic-style, solid and simple map under 2 and a half hour. my first old-school level.
Hope you like it =) |
Credits: |
Doomworld - for the idea of speedmapping! |
Base: |
New from scratch |
Build time: |
about 2 hours |
Editor(s) used: |
DoomBuilder 2 by CodeImp |
Bugs: |
I don't know. It was a quick work, so it's possible. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nice speedmap, starting areas too narrow, very easy on UV and a/some weird looking detail(s). Gameplay is OK(hey, it's speedmap! :P), if it's a MAP01 of a megawad and it's very fit at all...(except the inescapable room near start area can only get out with jumping, oops.) 3.5/5 -playerlin | x | |
Anonymous
| Decent gameplay, but omg is there too much health! 3/5 | x | |
Anonymous
| amazing map 5/5 | x | |
Anonymous
| Good amount of details, but it's really health and ammo overload big time and not enough monsters. It's really easy. 2/5 | x | |
Anonymous
| Some areas were too detailed (kept getting stuck on scenery while fighting) and there's way too much health, but it looks nice and is worth playing. However, suggest using -skill 5 (or one of: -fast -respawn) if you normally play on UV. | x |
View k2hour.txt
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