Title: |
Gargoyle's Gorge |
Filename: |
levels/doom2/j-l/kingpin2.zip |
Size: |
114.63 KB |
Date: |
09/20/96 |
Author: |
Mike Slama |
Description: |
This is a Medium/large level designed for single player.It picks up where Kingpin1 ends. You have successfully annhilated the enemy resistance at Kingpin's Lair,and without time to gather your thoughts you find yourself surrounded by the enemy.You must find the strength to waste any living creature you encounter. Covert operations at Gargoyle's Gorge have us puzzled, but we do know that funds from this activity have provided the means to build an impressive command center to the east of the Gorge.Wipe out as many Humanoids as you can and take all the weapons and ammo you can find.Destroy the two main buildings once the enemy is subdued, then get out alive. Your paycheck will be waiting at our office. |
Credits: |
Intel for the P83 Overdrive. =) Ben Morris for an awesome editor. God for giving me a fascination with building things, and reading directions. |
Base: |
New level from scratch |
Build time: |
3 weeks |
Editor(s) used: |
DCK,RMB. |
Bugs: |
None |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated September 1996. It's a large, slightly puzzly tech-dungeon map with 354 baddies; there's an unfortunate emphasis on Wolfenstein pressy-shooty wall syndrome, which slows things right down as you press and shoot on every bit of wall until something happens, but once it gets going the action is decent. You get loads of rockets. Ends with a miniature town that feels like part of another level. | x | |
Anonymous
| My new email address is michael.slama@ptk.org
Mike Slama | x |
View kingpin2.txt
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