Title: |
Kronin |
Filename: |
levels/doom2/j-l/kronin.zip |
Size: |
503.28 KB |
Date: |
08/31/95 |
Author: |
Martin Tallman |
Description: |
EAC has just discovered an ancient, desserted city, beneath the desert of Kronin. Several Foreman decended into the city, and are still Missing. Deep Sonar indicates More than several Deep pits, from which there is no escape. Avoid them. Other agencies are sending in there agents, They are the enemy, they are not to be tolerated. There are many sub-structures in this city's depths..excellent ambush opportunities..Beware! Prepare to be Teleported in! |
Credits: |
Id Software and the authors of DCK2.2 |
Base: |
Started from scratch |
Build time: |
|
Editor(s) used: |
DCK 2.2, dmaud10, mustool |
Bugs: |
None that I know of. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Repetetive design, but it was fun enough to last me all the way through. for that. 3 stars | x | |
Anonymous
| *checks* uhm...yeah, it fails it. 1/5 for...something. | x | |
Anonymous
| A big, dull level from 1995. Basically a large underground area divided into mini-zones, each of which has one idea (a spiral staircase, a catwalk, a grid of lifts, a maze etc). Monotextured. Has the same sounds from Aliens, Predator as a million other wads, but with pops at the end. With one exception, the enemies are all former humans, so once you get the chaingun it's easy. There's loads of ammo, BFG, rockets etc, but you'll never use any of it. | x |
View kronin.txt
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