Title: |
malgnant.wad (malignant.wad) |
Filename: |
levels/doom2/m-o/malgnant.zip |
Size: |
111.78 KB |
Date: |
03/05/95 |
Author: |
Douglas Ryerson |
Description: |
: Check out the psychodelic titlepic graphic replacement! This is a rather large level based on three large government-style buildings surrounded by pavement and grass. Lots of monsters, ammo and health for a continuous fight. |
Credits: |
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Base: |
New level from scratch |
Build time: |
Too much time! |
Editor(s) used: |
dck 2.0 (bsp 1.2x), Wintex33 |
Bugs: |
Presence of two impassable linedefs at the height of two nearby windows in one room. These lines are not visible in the editor, nor did I draw them. They do occur in the game though. It was well into the design of the level when I discovered them and so was too late. I rearranged the objects in the game so that this problem will have little effect on the outcome and playability. DCK is a fairly stable editor and I assume that the lines arose as a result of an error in the editing program. |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Great architecture and layout. But it's too easy, so play with -fast monsters if you normally use UV (otherwise just choose higher skill level). | x | |
Anonymous
| The design is good, the problem is that there is too much ammunition, too easy. 3/5 | x | |
Anonymous
| Meh. Not bad for '95 3/5 | x | |
Anonymous
| -good useage of textures paints a high quality environment in the classical doom engine.
-lots of monsters, something I like.
5/5
The author is my flash teacher in college.
| x |
View malgnant.txt
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