Title: |
marble.zip |
Filename: |
levels/doom2/m-o/marble.zip |
Size: |
38.38 KB |
Date: |
09/21/00 |
Author: |
Robert Dudley |
Description: |
You are called to a building that has been invaded by demons to clear them out. It is believed that they got in through the underground tunnels that the owners found. They locked the door that led to that area with a key in order to prevent more from comming in, but now they lost the key! Clear out the building, find the key, clear out the tunnels and find the source of them in the tunnels.
This level was my first attemt at design tricks. I put some deep water into the level. This was also my first use of texture offsets to align them better. This is my 5th level. |
Credits: |
Id software(duh) |
Base: |
New level from scratch |
Build time: |
About two weeks or so, working off and on |
Editor(s) used: |
Waded |
Bugs: |
If you die in deep water you get HOM |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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felgro
| Pretty good, but there's nowhere near enough ammo to take care of the barons in the finale. | x |
View marble.txt
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