Title: |
Dungeon of Misery |
Filename: |
levels/doom2/m-o/misery2.zip |
Size: |
78.19 KB |
Date: |
01/30/10 |
Author: |
DoomHero85 |
Description: |
My first map. An agonizingly difficult hell-revealed style level with some extra twists. |
Credits: |
ID software for the greatest game ever. |
Base: |
New from scratch |
Build time: |
~ 8 hours |
Editor(s) used: |
Doombuilder 2 |
Bugs: |
Can't seem to get the texture to change on the lift in the red key area. If you find any more email me the problems and I'll see if I can fix them. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/qstarfarleft.gif) ![](images/emptyqstarmidleft.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) (8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Gave up at the 10k switches with lowering ceiling...up until that point it was like jthdemo.wad: noobish HR style, but that kept me playing. HR is about challenge AND strategy, not random bland rooms full of heavy monsters without any cover = purely luck based. Player should be allowed to breathe here and there. In the end this too unfair and too annoying at the same time. 3* | x | |
Anonymous
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I R MAEKING HARD MAP! | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I hope the "fixed" version fixes the SR 123 switch lifts which are neither sector or line tagged and lines 1388 and 1390 have missing mid textures - HOM. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Simple level, some stuff I didn't liked (badly aligned doors, having to guess what to do with the buttons or stuff you have to trigger to proceed, too much arch-viles, machine gun men and places where it's hard to hide, it has it's challenges though). 2.5/5 - Optimus | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I played through it a bit, it's incredibly basic but not entirly bad. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | The maker votes for his own map. Awesome. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Hey guys, there are two more versions coming out, this one is still buggy. Check it out if you want, but V4 is the totally fixed one.
-doomhero85 | x |
View misery2.txt
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