Title: |
Neal |
Filename: |
levels/doom2/m-o/neal.zip |
Size: |
54.07 KB |
Date: |
06/06/16 |
Author: |
Mauzki |
Description: |
First wad when I started to really learn about doom builder like doors, secrets, etc. |
Credits: |
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Base: |
New from scratch |
Build time: |
On and off 16 hours. |
Editor(s) used: |
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Bugs: |
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Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Unfortunately, very basic and blocky design. Lots of technical errors: texture misalignments, grid misalignments, doors sliding into sky and mid-textures on doors. Progression is based on moving from one rectangular corridor to another rectangular corridor. | x | |
ARetardedPickle
| If feels like all you did was spam monsters around the map, but it was still fun. | x | |
urmomplaysdoom
| not bad. next you want to focus on marking some of the keyed doors, as well as door textures | x |
View neal.txt
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