Title: |
Hot Obsidian |
Filename: |
levels/doom2/m-o/obsidian.zip |
Size: |
186.34 KB |
Date: |
01/02/00 |
Author: |
Leon Kelz |
Description: |
Three-level-episode for single player mode. Cooperative mode was not tested but could be fun. For further information see below. |
Credits: |
Ben Morris for DCK |
Base: |
new level from scratch |
Build time: |
some days |
Editor(s) used: |
DCK v3.61 |
Bugs: |
None |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/halfstar.gif) ![](images/emptyhalfstar.gif) (4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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lupinx-Kassman
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Decent vanilla minisode. The first bit of progression in map01 is a little obscure, but its not too hard to uncover given the limited space you start out with. Love the little cute touches like the "hot obsidian" mineral you find in some of the caves, and the general story-progression feel the mapset gives. | x | |
Never_Again
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | An average WAD with a lot of mid-to-lower-tier action and obscure switches. The first map really lets the set down: mandatory wallhumping in a nearly pitch-dark room just in order to get out of the initial area. | x | |
TimeOfDeath
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | really liked map02 and 03, wasn't into map01 gameplay but it works for continuity | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Not too bad, feels a bit like marswar. If you want something oldschool to play in your free time, give this a try. Not great, but not bad either. | x |
View obsidian.txt
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