Title: |
Ooog 1 WAD |
Filename: |
levels/doom2/m-o/ooog1.zip |
Size: |
10.17 KB |
Date: |
01/15/96 |
Author: |
Ooog and Dr. DooM (Greg and Eric Williams) |
Description: |
Our first WAD together. Ooog's first WAD all together. Dr. DooM's 5th or so. This is made for a DooMer kind of below average. Not much monsters. Lots of lifts. No real maze though. Just a walk through. One hint: In the yellow key hall, there is a red room and blue room. Pick the red room and suck Cyberdemon rocket and nuking floors. The blue one leads you to 3 demons and a medikit. Which one do YOU think is best? Watch out for the Spiderdemon! (in a secret room) I'd like your input about this level. E-mail us with what you think. |
Credits: |
SHUY for beta testing (he has the 486/66. Read bugs to know why I mentioned the 486/66) |
Base: |
New level from scratch made on a 486/33. |
Build time: |
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Editor(s) used: |
DCK 2.2 (the cool one!) |
Bugs: |
None except one of my copies gave quite a bug on a 486/66 with 20 Megs. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| really ugly map, didn't enjoy at all. | x | |
Memfis
| Very simple structure, almost non-existent design and some stupidly tall lifts, but the ammo/health balance is actually decent (except the unnecessary soulsphere). Takes like 3 minutes to beat and doesn't annoy you. | x |
View ooog1.txt
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