A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.
Credits:
Leo Martin Lim (for the excellent shuttle in maps 09 and 10) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture)
Base:
op-light.wad (the original DooM 1 version, which I never released) and my creative mind. (and inspirations from all over the place)
Build time:
About 3 months (for the original) and 1 month (for the extra stuff) and 2 weeks (for the post-Fragport updates)
Transmitter bugs, listener bugs, hidden cameras, tracker bugs, phone taps etc. (but none of them appear here. On the levels themselves - a minor HOM in L8, but nothing fatal, and there are no other bugs with DooM 2).