Title: |
Outside For Doom 2 |
Filename: |
levels/doom2/m-o/outside2.zip |
Size: |
487.02 KB |
Date: |
12/23/95 |
Author: |
Michael Hopkins (Aka Kowalski) - Level + GFX Michael Davies (A1 Stud Muffin) - GFX |
Description: |
Outside basicly. A huge level with billions (Well, okay, a lot) of buildings, rivers that interconnect, and lots of hidden areas, and far too much VIOLENCE!!!!!! |
Credits: |
AsM for GFX, Authors of the tools I used in this level. People who originated some of the gfx used in here (Although it is altered) |
Base: |
Modified OUTSIDE.WAD for Doom ][. Lots of GFX changes were required here. New GFX aswell! |
Build time: |
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Editor(s) used: |
DDT 1.0, RMB 2.1 Alpha, BSP 1.2x, NWT, plus all the stuff I used in the first place (Deu etc.) |
Bugs: |
A few textures are not aligned well :( Soz. Any other bugs should be reported. Oh yeah, this level is so huge you can't save in it without Doom crashing :( . But it is possible without saves. So don't worry too much and if it's too hard try an easier setting. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Lookit mon, 1995 open ended wad, it's all tha rage these days mon, check eeet! | x | |
Anonymous
| Maybe i'm mad, but this map liked me a little. MAP01 isn't really bad, reminds a sort of e3m6 style. But MAP21 seriously sucks. Whatever 2.4 stars. | x | |
Anonymous
| Map21 is a trivia novelty map with a parallel-world theme, but no baddies worth shooting. Map01 is a large city-style level, along the lines of Downtown or Industrial Zone. On the one hand it's impressively big for 1995, but it's crude and garish, with a lot of square undetailed buildings in random textures - it looks like Second Life. The progression involves a lot of wandering around, back and forth, and it's dull. Nice ambient water effect though. | x |
View outside2.txt
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