Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.
Credits:
See below
Base:
New from scratch
Build time:
Development started 17 August 2012. 666 days ago.
Editor(s) used:
Various
Bugs:
MAP07 relies on barrels killing "dummy Mancubi" to trigger the tag 666 actions. In ZDaemon, infinitely tall actors MUST be enabled, otherwise the barrels will not kill the mancubi.
There may be some sneaky tutti-fruttis. While not bugs, you're bound to find some misaligned textures on your travels.