Title: |
Modest Mapping 2: Wretched Coven |
Filename: |
levels/doom2/megawads/tmmc2.zip |
Size: |
15.09 MB |
Date: |
07/18/22 |
Author: |
Jark, Pegleg et al |
Description: |
A few years had come to pass since defeating the renewed Icon of Sin, putting an end to the occupation of Earth. However, a wretched coven comprised of 6 cyberdemons come to light and muster their remaining power to cast a spell to send you into the future, where you cannot stand in their way. You awaken in a dank cell, with growling nearby... |
Credits: |
Check the maplist.txt for all mapper/musician credits
Pegleg, couldn't ask for a better co-host
Man With Gun for both the TITLEPIC and M_DOOM
Gothic Team for GothicTX
Operation Biowar for Episode 3 sky
Greenwar Team for Greenwar2TX
Visual Vincent for Doom Writer
Viperkiller for dehacked ideas
ID Software for making DOOM II
Immorpher for MIDI conversions to vanilla
NuMetalManiak for quick, useful playtesting |
Base: |
New from scratch |
Build time: |
June 2020 Start -> March 2021 RC1 (then nothing happened for a year, my fault - Jark) |
Editor(s) used: |
Doombuilder family, Slade, Eureka |
Bugs: |
- Several maps break save game limit, disable the limit in Chocolate Doom's setup exe. As for DOS... just don't save. - Some maps overstep the sprite limit of 128 leading to sprite flickering (DOS and Choco only) - In Map30 if the player alerts the cyberdemons, who then teleport into closets, then the player saves and loads - the cyberdemons will be stuck in the closets due to 'forgetting' player (DOS and Choco only) |
Rating: |
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Download mirrors:
/idgames protocol:
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View tmmc2.txt
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