Title: |
Friendly Pain Elemental |
Filename: |
levels/doom2/p-r/paina.zip |
Size: |
90.03 KB |
Date: |
10/13/10 |
Author: |
Brandon Gray |
Description: |
A small experiment level, the first of its kind (as far as I know). In vanilla Doom, there's a limit to 21 lost souls, so by trapping them in a room you can make pain elementals harmless. I set out to make a level that required you to protect a pain elemental and lead it through the level, so that it could fly around an obstacle and open a door or something for you. Unfortunately, I couldn't figure out how to design the level so that it could be led to do anything, so you don't actually have to protect it. The level is still decent without having to do that so I decided to upload it. The pain elemental in the first room makes a good shield. |
Credits: |
John Romero, ID Software, and the others that made Doom... |
Base: |
New from scratch |
Build time: |
4 hours or so |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
A lot of HOM in the exit room, not present in limit removing ports. The rest of the level works fine so I didn't want to tag the whole thing as limit removing. |
Rating: |
      (8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | Idea is not bad, but I think this map doesn't works well with the idea... 2/5 -playerlin | x | |
Anonymous
     | nice map 5/5 | x | |
Anonymous
     | not enough armo... | x | |
Anonymous
     | Cool concept. | x | |
Anonymous
     | it's some fun if you try to play with pacifist style and try to get monsters fight eachother. (The unused idea of securing a pain elemental to do some special job sounds interesting though...) 2.5/5 | x | |
Anonymous
     | It's not a bad concept...but the pain elemental is pretty much useless and the level is for the most part a lot faster if you don't use it. And beyond that, it's a pretty bland level. 2/5 | x |
View paina.txt
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