A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.
In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.
For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is.
Credits:
id, The writers of all the FAQ's and level editing documents, the authors of DMapEdit and DCK.
Base:
New level from scratch
Build time:
~24 hr (A little at a time)
Editor(s) used:
DMapEdit, DCK, IDBSP, RMB
Bugs:
The open area be jumpy on slower PC's (486/33 and lower), particularly in deathmatch.