Title: |
King's Palace (release 2) |
Filename: |
levels/doom2/p-r/palace2.zip |
Size: |
16.34 KB |
Date: |
03/03/14 |
Author: |
Martin Bazley |
Description: |
You are in for a nasty surprise! |
Credits: |
Chris(topher) for implementing the level |
Base: |
New from scratch |
Build time: |
Long forgotten |
Editor(s) used: |
Deth V.3.92 (RISC OS Port v1.00) |
Bugs: |
None |
Rating: |
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | 23 monsters, can be beaten under 2 minutes, can be called "a 1994 WAD", although that's not technically true. Completely skippable. The text file states that the designer of this was 7 years old at the time it was being made, but I'm scoring the map here, not him. | x | |
cs99cjb
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | It was kind of the reviewer above to give 2 stars. I implemented this map for my brother, and I think it's awful. It's based on a single idea: the gimmick of a false exit (a gimmick revisited in my own WORKS.WAD). The difficulty comes entirely from the lack of any health or armour, and the likelihood of facing an archvile and/or revenant in a long corridor without any cover. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | A hallway, 23 monsters, 2 minutes, and a lot of ammo. Not much else, really. Runs in Doom 2, rather than Ultimate Doom, much to my suprise.
2-5 - K12 | x |
View palace2.txt
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