Title: |
The Park V1.0 |
Filename: |
levels/doom2/p-r/park.zip |
Size: |
85.85 KB |
Date: |
06/26/96 |
Author: |
John J. Bye (aka Spook) |
Description: |
A large courtyard with gardens at each corner, a monument in the middle, and tunnels and rooms all around it... |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DCK V2.2 Level editor BSP V1.2 Nodes Cakewalk Apprentice Midi editor Midi2Mus Music converter NWT Pro WAD toolkit |
Bugs: |
None. I did have a lot of problems with visplane overflows in the courtyard, but I think it's fixed now. If you find any errors (however slight), please e-mail me and let me know. |
Rating: |
![](images/star.gif) ![](images/halfstar.gif) ![](images/qstarmidright.gif) ![](images/emptyqstarfarright.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | A basic map with bland visuals repetitive design although some "corners" looks neat for 96...combats are dull here... | x | |
Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is a deathmatch level really; fifty baddies spread across a symmetrical arena. It's not much fun in single-play, and would be too large for deathmatch. It's incredibly undetailed as well, even for 1996, and the ending is just a random bit of passageway. The baddies are all easy except for a cyberdemon, who is also easy because he's stuck in place. I give it a thumbs down (waves thumb). | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | prity good but its a bit easy 3/5 | x |
View park.txt
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