Title: |
Urban Escape |
Filename: |
levels/doom2/p-r/ph_weasl.zip |
Size: |
49.61 KB |
Date: |
06/13/14 |
Author: |
James "Phobus" Cresswell |
Description: |
A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you! |
Credits: |
|
Base: |
New from scratch |
Build time: |
3.5 hours |
Editor(s) used: |
DoomBuilder 2, SLumpEd |
Bugs: |
None |
Rating: |
(7 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| 4-minutes level with quite simple map layout. Not too bad, given it's been built in 3.5 hour, but nothing to wake me up for. Gameplay @ UV is not difficult at all, at the end just jump down & let the resulting infight do most of the cleanup. Overall: 2/5 + 1 for the short build time, so small 3/5. | x | |
Anonymous
| A fun couple of minutes, but unimpressive and entirely forgettable. An okay map by a good author, his other more recent work is much more worth your attention. | x | |
cs99cjb
| I completed it in under four minutes but it took me at least five or six attempts. Success depends a lot on how alert the chaingunners are. Ammo is very very tight on UV skill level. I found myself punching cacodemons and desperately attempting to provoke infighting between an arachnotron and a baron of hell. This would become incredibly irritating if the map were bigger, but luckily it isn't: I escaped. | x |
View ph_weasl.txt
|