Title: |
Poly Wad |
Filename: |
levels/doom2/p-r/polywad2.zip |
Size: |
118.35 KB |
Date: |
07/25/01 |
Author: |
David Fontaine |
Description: |
New level for DOOM2. Huge level. Moderately challenging. ;) |
Credits: |
Authors of WinDEU, one of few editors that could handle the size of my level and maybe the only one that actually gives you enough control to use tricks like non-contiguous sectors.
Authors of BSP, the only decent node builder
Authors of NWT, which I used to manage extranneous lumps
Myself, for writing WADstrip, to clean out those 16,000 unused sectors created by a corrupted sidedef and get rid of the 14 meg REJECT that crashed DOOM |
Base: |
New level from scratch! |
Build time: |
Base level created five years ago, suddenly regained interested and piled more crap in, so five years |
Editor(s) used: |
WinDEU 5.24, WADstrip, BSP, NWT, and my trusty hex editor (Hex Wizard 1.01) |
Bugs: |
Node artifacts? Sidedef overload? (Maze and train depo have "hall of mirrors" effect when looking across the etire length of the room.) Nothing serious that crashes Doom. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The gameplay is pretty good. Those who enjoy finding petty reasons to dislike wads will discover plenty to keep them happy, but this should be a blast for the rest of us. | x | |
Anonymous
| Ca c'est un tableau avec du challenge. J'ai essayer et reussi a 85 % a fast UV sauf que je me suis fatigue alors réussi a UV en quelques vies 4/5 - Eye's | x |
View polywad2.txt
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