Title: Radiation Processing Plant
Filename: levels/doom2/p-r/radplant.zip
Size: 42.5 KB
Date: 12/05/94
Author: Chris Brooking
Description: Large radioactive substance processing plant that's been overrun by hell-spawn. Large, open- plan warehouse section. Ideal for the Doomer looking for a bit of a blast. Also suits co-op netplay (like anyone plays it), but probably a no-no for deathmatch (I woulda made a dm wad, but... long story). It's a bit linear, but hey, it's only my first wad, so go easy! You'll have to look real hard to find the super-shotgun without cheating.
Credits: iD, of course, and Chrissy M and Tessy F, for a bit of testing.
Base: That one sector that EDMAP starts you with.
Build time:
Editor(s) used: EDMAP 1.22/1.23.
Bugs: A few slugs in my kitchen.
Rating: (4 votes)


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Reviews:
Anonymous
This is dated December 1994. You fight 126 monsters in an old-fashioned but entertaining techbase. The gameplay is essentially a series of traps, but they're well-done. Layout-wise it's a mixture of classic themes - tech base, crate maze, slime factory roughly in that order. The super shotgun is well-hidden, and the ammo and health balance has had some thought put into it (not much of either). Slightly backwards difficulty; gets easier towards the end.x
Anonymous
I liked it - COOL - you can get stuck if you get the ssg then go back down the lift you came up and let the lift go back upx

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