Title: |
Random |
Filename: |
levels/doom2/p-r/random.zip |
Size: |
180.35 KB |
Date: |
02/17/15 |
Author: |
P.L.J. Heinen |
Description: |
I made this map years ago when I was 16, I hope you guys like it. It is a random mess, hence the name. But it has a lot of different themes and secrets. |
Credits: |
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Base: |
New from scratch |
Build time: |
several months of and on |
Editor(s) used: |
Waded and DCK |
Bugs: |
None |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Sui Generis
| This is a surprisingly hard and good old map. The difficulty comes from lack of ammo, cramped spaces & hitscanners - some hide in dark spots and catch you out. It necessitates cautious play, where you need to make every shot count, & you feel the pain of every hit. Infighting is important, & the chainsaw can also be grabbed early saving crucial shells against demons. The texturing runs through themes, but the visuals are good. It’s like a puzzle & takes a few tries to complete but is rewarding & fun. | x | |
Maes
| This is a tricky 1995 map with some clever traps which require strategical thinking by part of the player. Yes, it is hard and yes, you will be hard-pressed for ammo, at least at the beginning, though it gets easier later on. I actually found the switch/key hunting more frustrating, as well as the constant noise of doors/lifts that didn't really get anywhere. The finishing touch is the "final room with all the goodies" cliche', including all 3 keys. Hey, thanks a lot! 3/5 | x | |
Zalewa
| Everything here is connected with everything else. Lots of teleports that will put you into places where you don't want to be and force reloading or backtracking. Non-linearity hurts this map badly. A tedious map in overall. Surprisingly good visuals for a 1995 map. | x | |
Anonymous
| Two word summary -
* stupid
* confusing | x | |
Anonymous
| 5* legendary? No, not at all. This is a typical 1995 style, enthusiastic but amateurish map with a lot of flaws common for those days. Feels indeed like a random mess. Fights are too often duplicated. Also often way too dark. Ammo @ UV is tight but absolutely enough. But it does have some gameplay. Rated as 1995 map with a few nice moments: average, so 3*. | x | |
cs99cjb
| One of the few maps I didn't complete lately. Not enough ammo for me to enjoy playing on UV skill with a bizarre assortment of weak and boss monsters milling around. Map is non-linear but the 'wrong' path is invariably fatal. Aesthetically, this has nothing to recommend it. Music is from Terminator 2. | x | |
Anonymous
| Awesome map! It is hard and suprising, only con is that the rooms could be a little bigger. There is a suprising outside area. | x |
View random.txt
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