A set of four levels, which all push the limits of the good ol' vanilla Doom.
If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/
Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.
Credits:
Authors of the editors I have used, especially CodeImp. If I was still stuck using WadEd, this wad would not be what it is now.
Thanks to Lüt as well; for testing, inspiration and kicking me to finish this thing.
Base:
New from scratch.
Build time:
On and off since late 2000 (more of the off).
Editor(s) used:
Finished using Doom Builder, XWE and ZenNode. Used WadEd, WinDEU, WinTEX and BSP along the way.
Bugs:
Too many things to save game in map03 with doom2.exe