Title: |
The Experiment |
Filename: |
levels/doom2/s-u/te.zip |
Size: |
707.45 KB |
Date: |
10/22/97 |
Author: |
Level designers:
Gaston Lahaut Roger Moraga Matt Olson Michael "Prower" Reid Simon "Simonfel |
Description: |
You wake up in your UAC bootcamp, with your fellow marines. You're the |
Credits: |
The TE crew (well duh), Anthony Galica (letting me be a part of Beyond |
Base: |
New levels from scratch |
Build time: |
|
Editor(s) used: |
See above descriptions |
Bugs: |
In level 9, the area with the yellow key is impossible to get out of. After you get it, use the cheat code IDCLIP to get up to the wooden area above. In level 13, there may be some visplane overflow in the area with all those doors. |
Rating: |
     (11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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vdgg
     | Old-school maps, rather "interesting" than "good". I think only MAP07 and MAP13 were excellent. 01 OK, too many crates, 02 Hitscan/no health trolling 03 OK 04 Dull 05 Bullshit 06 SS Soldiers 08 OK, too long 09 Can't be finished 10 Distant chaingunners 11 Fine with bullshit traps 12 Confusing. | x | |
Doomkid
     | Mixed bag. Some of the maps are boring (map02) but others look quite nice and are fun to play. I liked map03's start room a lot. | x | |
Anonymous
     | Amateur (level, level design etc). 1 star | x | |
Anonymous
     | Entirely too many switches for my taste. | x | |
Anonymous
     | 5, just 5. | x | |
Anonymous
     | These 13 maps are very entertaining.
The first cluster is rather easy, with short maps. The second half, however, is more challenging and the maps are becoming larger.
Gameplay has some challenging situations, but it's always very fair, and you're given enough ammo and health to go through them.
The looks are quite avarage, but not ugly, a good 90ies standard. 4/5 -Milian | x | |
Anonymous
     | Not good. Not the worst wad, though. | x |
View te.txt
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