Title: |
The House of Cyberdemon |
Filename: |
levels/doom2/s-u/thehouse.zip |
Size: |
129.67 KB |
Date: |
11/12/96 |
Author: |
Massimo Ciano |
Description: |
level for DooM ][ based on Quake map E1M7: The House of Chthon |
Credits: |
id Software Ben Morris (author of DCK) Olivier Montanuy (author of WinTex) Josh Wood (kwood@uog9.uog.edu) for suggesting and sending me the plan of this level |
Base: |
Quake map E1M7 designed from scratch! |
Build time: |
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Editor(s) used: |
DCK 3.61 and WinTex 4.3 |
Bugs: |
None |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The "indescribable something" that's missing is a good level as a base. "The House of Chthon" is nothing without the titular Cthon and his switch puzzle, and not only is Chthon replaced by a Cyberdemon, there's no switch puzzle, just hit one switch and exit! There were levels much more deserving of his attention, like "The Door to Cthon" or "Azure Agony", than the one he chose. Play his other Quake copy instead. 1/5 --Woolie | x | |
Anonymous
| not as good as his castle of the damned cover | x | |
Anonymous
| Tis' ok | x | |
Anonymous
| After having enjoyed Ciano's other Quake map clone "Castle Of The Damned" I was disappointed with this, to say the least. The map just doesn't have that ... indefinable something which made COTD really stand out. In fact, if one were to base an opinion of this map not knowing about the Quake tribute, I can imagine one would be critical indeed. --2/5 | x | |
Anonymous
| Boring to play. | x |
View thehouse.txt
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