Title: |
Voivorbs - Exercises in Advanced Metafuzzycs |
Filename: |
levels/doom2/v-z/voivorbs.zip |
Size: |
669.69 KB |
Date: |
03/13/22 |
Author: |
[~] |
Description: |
Voivorbs is a vanilla mapset crafted specially (but not exclusively) for Nightmare enthusiasts - think Heretic's Black Plague meets collectable hunting meets fuzzy dynamics meets arena combat.
Featuring 14 small-to-medium sized maps with: No secrets No damaging floors No armor No bullets No chainsaw No stimpacks No tysonpacks No poke bags Only spheres, rockets, shells and cells. (and 192-brightened sectors)
____Time for another poorly written prelude_____ | | | You play as the beloved doomguy; after saving | | Earth, you begin to wonder about the strange | | chain of events you've been caught upon. | | Questions of a higher purpose begin to gain | | weight and swallow your thoughts as you try | | to evade them and resume your normal life. | | | | Dissatisfied with simple happenstance | | explanations, little by little, you open | | yourself to the transcendent. A lifetime of | | preparations and self-imposed disciplines | | passes by... and one day you find yourself in | | a dream-like state. In a place where the | | familiar and the strange meet, with no way out | | or place to hide. Here, time and | | space collide. | | | | As you step forward to locate yourself, you | | hear the long forgotten screeches of the | | hellspawn getting louder and louder, but also | | a stange chanting coming from nearby. | | You notice familiar looking orbs around this | | place. The strange and conforting chanting | | becomes clearer as you approach the orbs, as | | if they were calling you. | | Somehow you feel your senses sharpen and your | | strength renewed as you touch them. | | Could this be the key for getting out? | | Welcome to Voivorbs. | |________________________________________________|
Enemies will not respawn, nor count towards your kill total. Quench your pedantic completionist needs by collecting spheres while avoiding erratic projectile patterns and ocassionaly teaming up with pinkies and hitscanners. In this realm your enemies are relentless but due to some whackery; Cyber & Spiderdemons have reduced health and archies are nowhere to be seen. Some orbs will sharpen your senses, some will replenish your life essence and some will rend you temporarily immortal. So catch 'em all. Use your skills to dispose of any foe standing in your path. Transcend this Nightmare!
As usual, this mapset was built and balanced around pistol start. I took some liberty regarding a certain visual thing, or lack of thereof; this was done not only to match this wad's theme but also to round up this particular object's strenght. This might displease some fellow doomers and/or feel cheap. I reassure you that's not the case and i've done the math to prove it, but i've also prepared a alternate dehacked file (dshining.deh) to revert this visual particularity and also to provide a more "relaxed" experience for those wanting to play this on it's intended nightmarish difficulty but without having to deal with any additional masoquism. It's also more adequate for continuous playthrough.
In addition i'm also providing yet another dehacked file, this time, dedicated to the speedrunners out there - called supapang.deh. It's also a personal homage to an old snes game (Super Pang) that i've used to rent a lot as a kid. With this .deh the main dynamic changes. You're no longer "forced" to bump into partial invis spheres.. instead, to destroy them. As it's the only thing that will count towards kill %. In other words: destroy all blur spheres and exit the map as quickly as you can. To aid you in this challenge, you now have a rapid fire pistol w/ 200 bullets (along with the same features from dshining.deh). The intended difficulty still is Nightmare!, of course - but now other speed demo categories like UV Max, Pacifist, etc are possible. Well, that is if the DSDA maintainers kindly allow orbs counting as "monsters" :p
################################################## ##----------- dshining.deh features ------------## ################################################## @| 1. a more noticeable thingy |@ |@ 2. health can go up to 300 @| ||@ 3. ammo capacity increased @|| |@ ~ 72 for max rockets ~ @| @| ~ 80 for max shells ~ |@ |@__________ ~ 480 for max cells ~ ________@| @=====::::::::=======;;;;;;;;=======::::::::=====@
................ Maps/Tracklist ................ #------------------------------------------------# #------------------- Voivorbs -------------------# #------------------------------------------------# # Map01: Be Quick or Be Dead # # Map02: Judas Be My Guide # # Map03: Die with Your Boots on # # Map04: Sea of Madness # # Map05: Quest for Fire # # Map06: Purgatory # # Map07: Seventh Son of a Seventh Son # # Map08: Prowler # # Map09: Caught Somewhere in Time # # Map10: Charlotte the Harlot # # Map11: 22 Acacia Avenue # # Map12: Deja Vu # # Map13: The Duellists # # Map14: The Prisoner # #------------------------------------------------# #~~~~~~~~~~~~~~~~~~~~~ fin ~~~~~~~~~~~~~~~~~~~~~~# #------------------------------------------------# ................................................ |
Credits: |
* palette: coldpal_lite by ReaperAA * titlepic & credit art by Xous54 * skies and steptop textures from OBLIGE
* midi tracks: ~ title and intermission taken from Dune II (vgmpf.com) ~ maps 01-14 taken from maidenmidi.com
{all remixed with Anvil Studio, some edited with Audacity, and converted to .mus with midi3mus} |
Base: |
old from scratch; symbols, dreams, visions and reveries (all non drug induced) |
Build time: |
3 months |
Editor(s) used: |
Doom Builder 2, SLADE, WhackEd4, Paint |
Bugs: |
* intentional occurrences of vissprites in some places, nothing obnoxious; just enough to be a cool looking effect * visual glitches when playing with the OpenGL renderer |
Rating: |
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Download mirrors:
/idgames protocol:
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View voivorbs.txt
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