Title: |
A walking corpse |
Filename: |
levels/doom2/v-z/walk.zip |
Size: |
175.22 KB |
Date: |
11/27/97 |
Author: |
Alex Welikanov Ilya Britvich |
Description: |
Complexity of undeground everything is dim and shaddowed There's no humanrace monsters,nor bright colors. There are only imps, spectras, mancubuses, skulls burning on the dark. All movements are slowled. Just turn the switch on and door opens slowly but it's too dangerouse and unpredictable bihinde it. There's no immence spaces but the dark winter skys with blinking stars upon you the fresh winter chills out. Lonely and bleak. oooohhh.;) |
Credits: |
Id Software. Ben Morris for DoomConstructionKit |
Base: |
New level from scratch |
Build time: |
ooohhhh....:) |
Editor(s) used: |
Alex:DCK 2.2, Nwtpro, Corel PhotoPaint, Adobe PhotoShope Ilya:DCK 3.62, Nwtpro |
Bugs: |
None that we know of, but we haven't done too much testing |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Grazza
| Good map. | x | |
oceanictrancer
| garbage | x | |
TimeOfDeath
| weird | x | |
Anonymous
| I really like that music like it was the Godfather or something like that. I don't know why there would be something of a communist interpic, but okay. I believe the theme could be those post cold war days? The map could use some work; I can't figure out that puzzle w/ the transparent floors. If the map is going for the crumbling facilities of great glory days, then go for it. Of course, just don't get in trouble. :) | x |
View walk.txt
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