Title: |
Web.WAD |
Filename: |
levels/doom2/v-z/web.zip |
Size: |
35.71 KB |
Date: |
11/13/97 |
Author: |
Derek Merrill |
Description: |
A thematic level that uses the arachnotrons as denizens. Go for the infighting! |
Credits: |
|
Base: |
New levels from scratch |
Build time: |
|
Editor(s) used: |
Dck 2.x |
Bugs: |
None |
Rating: |
![](images/halfstar.gif) ![](images/emptyhalfstar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
mallo
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I wanted to be the funny guy and say "nice" and give it 5/5, but... I just can't. The whole level is ugly and mostly uses 1 texture. 1 out of 3 doors uses the aforementioned texture, the same with an elevator.There is a inescapable trap. The only kinda good thing I can find in this is that the walls aren't a completely random texture mishmash. For a second I wondered if the author isn't just a misunderstood surreal artist, but no. The author just sucks. | x | |
Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is dated May 1995. It's rubbish, the kind of level that gives 1994/95 maps a bad name; the layout is just a lot of giant ugly undetailed polygonal rooms with missing textures etc. In its favour there are a handful of good ideas (the "trap room" near the start at least looks interesting, although it's useless), but You have to somehow intuit that a certain block has the yellow key in it, and the ending doesn't work, because you can just run to it. Awful. | x |
View web.txt
|