Title: |
Wytchlight WAD |
Filename: |
levels/doom2/v-z/wytch.zip |
Size: |
454.4 KB |
Date: |
11/03/96 |
Author: |
Richard Jacques |
Description: |
A six level wad for Doom2 (all modes of play) |
Credits: |
All the rest of the Wytchlight Crew: Dave and Vicky for the Demos and DOOM wisdom, Jo Mills for the original Magic Circle Logo, Al for the copy of DCK (its the business) and Master Woodrow for the final Playtest. [See below - Who are Wytchlight] Also the guys who wrote the the editors and Id without whom life would be meaningless. |
Base: |
New levels from scratch |
Build time: |
Ages |
Editor(s) used: |
DCK 2.2, WinDEU, Zennode |
Bugs: |
None (well, the last level was a bit unstable in the past, but I think it's fine now.) |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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lupinx-Kassman
| Fairly competent episode of mid-nineties maps. Contains some new textures which mostly consist of some neat black magic iconography used for the Wytchlight group. The link in the textfile is defunct, but they appear to still be kickin' here: http://www.wytchligh t.com/Dandanon/Defau lt.aspx. They even made a few small games. | x | |
Anonymous
| fuckin awesome | x | |
Anonymous
| Six levels dated October 1996. Map01 is extremely (almost literally) linear; you just run forwards. Map02 is a bit better, but the levelset really gets going with Map03, which is a complete change of tack, a pretty entertaining large-scale mine with a solid monster count. Map04 is like Map02 but much bigger; Map05 is an impressively giant and non-linear cathedral; Map06 is a fun although easy large arena. If you start at Map03 it's not bad at all. | x | |
Anonymous
| An above average set of maps. Nothing too special, but fun and fairly challenging. | x |
View wytch.txt
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