Title: |
yeahman |
Filename: |
levels/doom2/v-z/yeahman.zip |
Size: |
56.09 KB |
Date: |
02/22/98 |
Author: |
Bert elzinga |
Description: |
A Doom II Level |
Credits: |
|
Base: |
1 new level |
Build time: |
about 3 hours |
Editor(s) used: |
dck2.2 |
Bugs: |
none? |
Rating: |
(9 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Doomkid
| I just love it when authors find their old wads and comment on them - Something about it gives me like empathy-nostalgia or some shit. Anways, the maps aren't amazing, but theyre passable (especially for a young teen in the 90's.) | x | |
Anonymous
| Wow, it's nice to find my level online still, after about 11-15 years. At the time I was 12-16 years old. I don't exactly remember when I did this, but given the age at which I did this level, don't be too harsh :). | x | |
Anonymous
| omfg soooooo good! | x | |
Anonymous
| It's possible to say "terribly great" too often. This feels like the start of a megawad; the end of the first level is the beginning of the second, which is unfinished. The first level is decent but very barren. It has a clean, E1-style look (there are no Doom 2 features), although it's very empty and there's no real challenge. There's a nice build-up to a boss battle, although the battle itself falls flat. It's a shame this designer didn't put more monsters in the level, and polish it. | x | |
Anonymous
| Bah. The first level is playable, but not terribly great, with visual quality that isn't terribly great. The first level on its own could get two stars, but I gave the wad as a whole only one, because the second level is unfinished and unwinnable. | x |
View yeahman.txt
|