Title: |
Yule Time Doom |
Filename: |
themes/DAC/dac2005/dac24.zip |
Size: |
178.59 KB |
Date: |
01/21/06 |
Author: |
Ian Cunnings |
Description: |
A smallish arctic tech base created for Torn's Doom Advent Calendar project. |
Credits: |
The authors of the various editors used.
The creators of the 'new' textures and flats used - Raven Software for graphics from Hexen - Nick Baker for textures/flats taken from his re-coloured textures, Episode 5 textures and useful flats wads |
Base: |
New from scratch |
Build time: |
A day or so |
Editor(s) used: |
DoomBuilder, WinTex and DeepSea |
Bugs: |
None that I know of |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is an entertaining techbase level with a nice clean design (it makes a change from endless dark gothic-textured maps). Apart from the chaingunners and hell knights it's almost classically Doom 1, especially because there's no super shotgun. The problem is that it's easy; not only did I finish it on my first go in UV, my health never went below 100%. You have far too many rockets and there's plenty of health. | x | |
Anonymous
| Good detail, but there's such little variance in the lighting that it detracts from that and makes the WAD feel like a 1996 wad for that alone. Gameplay is okay, nothing to write home about. 3/5 | x | |
Anonymous
| An attractive map to finish the series. The gameplay lacks any real challenge or points of interest though - it's all quite routine stuff. | x | |
Anonymous
| Not as good as some of his regular maps, but still worth a 5 and a worthy end to the series. | x |
View dac24.txt
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