Title: Blackness
Filename: themes/TeamTNT/return/blkns.zip
Size: 2.65 MB
Date: 08/27/00
Author: Samuel A. Villarreal
Description:
Credits: Sbsoftware for the best level editor and Id Software for the best game ever! Team TNT for some of the new music and graphics.
Base: Built from scratch
Build time: 3 weeks
Editor(s) used:
Bugs: Clipping doors in Map 01 (No missing textures this time)
Rating: (10 votes)


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Reviews:
Nems
I really wish this was updated to current ZDoom code as ZDoom versions 1.22 and 1.23 Beta don't work on modern operating systems. Well, not on my Windows 7, at least. What I did get to play looked interesting enough though. Three stars at least because Kaiser is awesome.x
Anonymous
I figured it out! I typed the word "hub" after clusterdef1 in the ZMAPINFO, and it worked.x
Anonymous
Apologies. I tried using ZDoom 1.22, and I got the same problems (barring the polyobject problems). I'm looking for a ZDoom 1.23 beta now. I'm just angry cause I spent some times trying all kinds of things to run this. It does seem fun, which is why I keep trying to play it. -ETPCx
Anonymous
Maybe you should consider that this wad is eight years old before you whine about things being "broken". A lot of things that worked in ZDoom eight years ago do not work now. Why don't you play this with 1.22 or an early 1.23 beta before whining about the fact that you can't play it in an incompatible version of ZDoom? As it is meant to be played, this is definitely 4/5 material. --Wooliex
Anonymous
Hideously broken. Despite it being a hub, it resets EVERYTIME as if you just arrived from map01. Also, broken polyobjects. Just broken altogether. It's a good thing Kaiser went on to to some great work. x
Anonymous
got the bug too 3.5/5 - PerOxydx
Anonymous
It's a good conversion the Heretic/Hexen Hub, there's not a lot of detail and it's playable. However there's a bug in the hubs... :( Good Work anyway! -- 3/5 -- GodCellsx

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