Title: |
MAZEe2m1.WAD |
Filename: |
themes/pacman/mazewad.zip |
Size: |
65.28 KB |
Date: |
06/02/94 |
Author: |
Larry H. |
Description: |
You must solve three famous mazes to escape. For more information about each maze, read on. |
Credits: |
Ron Braunstein had good ideas for ambushes. Paul DuBois had an idea that became the best secret. Jimmy Lefkowitz had an Atari 800 and Ms. Pac-Man. Many damfine testers. |
Base: |
New level from scratch |
Build time: |
A month's worth of copious free time |
Editor(s) used: |
DEU |
Bugs: |
"Power Pills" in Pac-man maze occasionally don't draw. Suggested workaround: Ignore them.
This level is more difficult than the original E2M1; it is assumed that anyone taking the time to play custom WADs is experienced. Suggested workaround: Start an easier difficulty level than you're used to. Work your way up. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| Surprisingly good for a maze level. A few spots can take you unawares, so it's not exactly a walk in the park. | x | |
Anonymous
| This is dated May 1994. It's a flawed concept executed well; the first maze is from Ms Pac-Man, I don't recognise the second, the third is at Hampton Court Palace in the real world. The fundamental problem is that Doom doesn't work as a maze game, it's just no fun to wander around a set of identical-looking narrow passages shooting monsters that mostly appear in front of you. Maze two has a decently clever layout but overall this is a noble failure. | x |
View mazewad.txt
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