Decided to spend the labor day revisiting an old project of mine.
A 3-Point bilinear filter is being implemented and no depth buffer is being used at all anymore. Everything is now a single draw call and crammed into a dynamic 1024x1024 texture (inspired from my old DS port). pic.twitter.com/nMof1AswDa

— Samuel Villarreal (@SVKaiser) September 4, 2018