Hello everyone, this is RestlessRodent (they/them/their) where I used to go by
the name of GhostlyDeath. I am writing this as
a goodbye. I will no longer be a part of this community and I will not be
working on ReMooD any more. I will be honest and say that for the past few
years I have not really been a part of it at all. Personally I have gone
through some rough times and it was really tough. However now I have seen
where I can be happy and be myself. I have also accepted myself and who I am
and I no longer want to be afraid of myself. It is a great feeling. To be
honest, I have felt much pain here and I am going to let it go. I have changed
so much since I first started being in the community. For those of you who I
had spent time with, I enjoyed it. I do know that I have been quite abrasive in
the past which has rubbed people the wrong way. I want to apologize for this
and I hope you can forgive me. I have met many friends here and I want to thank
all of you for being as such, continue being awesome! It is time that I accept
that ReMooD is a failure of a source port. I have rebooted it so many times in
the past with rewrites, feature creep, and other such things. The goal post I
kept setting has always been out of reach. Even if I set the post to a closer
point it is still out of reach. At this point I barely work on it and I just
never have the heart to work on it at all. Probably my most successful project
was one that I never really intended to be successful in the first place, which
is ChocoRenderLimits. Basically it was created to help Esselfortium in
developing her rather ambitious vanilla level set. Since this project is still
so useful to people I have handed it away. It is something that something you
want to be successful fails completely but something you never intended to be
in the first place was. One thing I encourage is to learn programming so that
you too can experiment on source ports. Hacking Doom has really helped me
increase my skill level because the effect of what I did had a fun result. I
would say that if you do have a hobby project, keep it fun and not a hobby.
However, do consider things like refactoring and burn out in mind. It might be
tough at first, but believe in yourself and you can do it. To level designers,
keep designing levels because you are pretty awesome at it. To be honest I have
not played a new WAD in years.
If you are asking yourself why? I have only just been in with my foot keeping
it open for the chance to come back for the past few years. A few times I
reached in with my knee but it always went back to the foot. So I am going to
close the door now and move on.
I will ask that in the future, please do not bother me about ReMooD or
ChocoRenderLimits.
Thank you and may our paths potentially cross in the future!