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Showing content with the highest reputation on 03/15/24 in all areas

  1. Download Doom 2 In City Only is a 36 map megawad in MBF21 format featuring nothing but city maps. Some of these maps are very large, so it is recommended you play with OpenGL. The set was primarily tested in dsda-doom. There are 6 secret maps (one per episode) with the secret exit being in the middle map of each episode. Jumping and freelook are not intended for this set and will break some maps. Mappers were given the following rules for this project: Each map should visually resemble a city and fit with the theme assigned to it's episode (except secret maps) Maps should have open & non-linear layouts Must feature optional areas that are not tied to progression that give the player optional rewards [Optional] Good city maps often contain doomcute so this is encouraged but it may not gel with some styles, so it is not mandatory. Map List Episode 1: Modern City 01 - Hellions on Parade by @myolden 02 - Simple Complex by @thiccyosh 03 - Waffle Town* by @Amiga Angel and @taviow 04 - CBM City by @CBM 05 - The Nuclear Power Plant by @Novaseer Episode 2: Future City 06 - Somewhere in time by @LateNightPerson 07 - Darkweb by @cannonball 08 - Crypto Crash* by @LVENdead 09 - A City Now by @realjohnmadden 10 - Upon the Brink of Trancendence by @muumi Episode 3: Egyptian City 11 - Sons of Belial by @myolden 12 - Princes of the Wadi by @Sikreci 13 - City of the Dying Sun* by @Death Bear 14 - Takemet Baphomet by @senpaigru 15 - Sunlit Promenade by @taviow Episode 4: Underground City 16 - Ex Nihilo by @myolden 17 - Colossal Wreck by @Weird Sandwich 18 - Reservoir of Muck* by @PRO-RC 19 - Silent Submergence by @JacaCaca 20 - A Wilted Clover's Lullaby by @eater29 Episode 5: Hell City 21 - Cruels End by @Shawny 22 - Lifeless Sanctum by @Snaxalotl 23 - Idumea* by @taviow 24 - Blur Affinity by @Scionox 25 - Eternal Dis by @cannonball Episode 6: Void City 26 - Welcome to Nothing by @NeilForshaw 27 - The Consumed Metropolis by @ABearInThaWoods 28 - Village and Void* by @NinjaDelphox 29 - Void Masquerading As Matter by @myolden 30 - Sin City by @NecrumWarrior Episode 7: Secret Maps 31 - Traces to Nowhere by @Captain Murphy 32 - Obama Hamburger 2 by @Ludi and @myolden 33 - Wanted in 12 Systems by @Death Bear 34 - Bricked Up by @BluePineapple72 35 - The Great Gib in the Sky by @Danlex 36 - Anti-Life by @muumi * = Map contains a secret exit. Screenshots Credits MIDIs Testers
    47 points
  2. Nikke elegg "bfg" machinegun (lol) Idle
    16 points
  3. Original trailer: New trailer: Listen to the additional music made for this: Screenshot: This is a backport of the official Chex Quest 3 over to vanilla. This is not actually a mod of the original Chex Quest, but rather of Ultimate Doom using a trick involving secret exits to shorten episode lengths and with a special DeHackEd patch applied which is mostly a recreation of Chex 3's DECORATE stuff. It can also run as standalone in some ports. It serves the following purposes: 1. It will be better for speedrunning, since it will be able to run in ports that keep vanilla demos synced, unlike ZDoom-based ports which don't even keep demos synced between different ZDoom versions. 2. It will be a more complete modding base than Chex Quest 1 and more universal than the original ZDoom Chex Quest 3. 3. If someone's preferred source port is not ZDoom-based, then they can play it in their preferred source port. 4. You will be able to play Chex Quest 3 on a DOS computer (provided it's a 386 or 486). I also released a package to make it easier to set it up in DOS. Download (for DOS): chex3v_dos_rc4_1.zip Download (for source ports): chex3v_rc4_1.zip Download (modding version): chex3d2_rc4_1.zip Also see the website for more information, links to old versions and a modding guide.
    14 points
  4. Woof! 14.3.0 is released on Mar 15, 2024. A complete list of new features, improvements and bug fixes can be found on the release page: https://github.com/fabiangreffrath/woof/releases/latest Binaries for Windows are available here: https://github.com/fabiangreffrath/woof/releases/download/woof_14.3.0/Woof-14.3.0-win32.zip https://github.com/fabiangreffrath/woof/releases/download/woof_14.3.0/Woof-14.3.0-win64.zip An AppImage for Linux is available here: https://github.com/fabiangreffrath/woof/releases/download/woof_14.3.0/Woof-14.3.0-Linux.appimage Have a lot of fun!  - Fabian
    14 points
  5. 11 points
  6. Working on a map with only 3 textures and some more restrictions.
    11 points
  7. This statement is one thing people say that I instantly loathe. It screams "I'm looking for an argument!". Fucking hate it with a passion. I have lost count of how many times I have said this. There is no worthy debate or discussion to be had here. Play whatever difficulty setting works for you. The game is supposed to be fun. Play whatever skill makes you enjoy a given map or maps. The end. Anyone who disagrees with this needs to stop overcompensating and remember that, again, it's a fucking game.
    11 points
  8. 10 points
  9. Damn bro this wad got me bricked up
    10 points
  10. Update on the previous shot, but in gif form
    9 points
  11. Released a new wad called Homack Industries (HI.wad) on idgames. It's a Doom 2 episode containing 8 small challenging maps. Doomguy has crash landed on a severely polluted toxic planet. UAC appears to have teamed up with Homack Industries but all hell has already broken loose! This place was a wreck before you even got here... What was a waste disposal company has been turned into a full fledged gateway to hell! Where is Mr. Homack?? well... good luck reaching him by phone. This one was designed for fast paced gameplay so the maps are small and right to the point. HI.zip 3/20/2024 - Here is the perfected version of Homack Industries. It took me a while to work out the bugs, but it should be working as it was intended to. HI.zip
    8 points
  12. Congratulations, all! I'm honored to have made a map alongside many amazing mappers!
    8 points
  13. Hell yeah! Hype train full steam ahead! Let's go! In all honesty, I loved making maps for this. Look forward to seeing what everyone thinks. I personally haven't played any of the other maps yet, so this is a treat for me as well.
    8 points
  14. Congrats! I hope you all enjoy me and myolden's collab hehe haha
    8 points
  15. 8 points
  16. Here are some icons I just made, 7px high, you (or anyone) are welcome to use them if you want. I could narrow them down if you want but the Doom small font has variable width letters so I figured it would be OK. They're derived from Doom assets obviously so I don't think they can fall under the GPL; in any case I relinquish any kind of ownership/copyright/etc. from myself. Don't know what a better secret icon would be besides a question mark, which you can just get from the Doom font. . . .
    8 points
  17. Finishing up my other level for Doomium 2
    8 points
  18. How do you do it? Are there spaces? Periods? Which letters are which case? Let's get in depth with this
    7 points
  19. Congrats, everyone! This was a super fun project.
    7 points
  20. I'm sad I couldn't finish my map, but I loved playtesting some of the maps. Kudos to all the mappers for this masterwork!
    7 points
  21. Had the pleasure of testing taviow's monolithic Idumea (Map23) back in January, and now I'm ready to chew through the rest of the set as well.
    7 points
  22. Congrats on the release! I wasn't really following the Dev thread but looking at the screenshots you guys have cooked up something insane and I'm all up for it. Can't wait to play this!
    7 points
  23. I see there's a lot of hype around this release, but I'm secretly quite a snob. -Pushes up glasses- If Obama Burger 2 doesn't live up to my expectations, I will be very disappointed.
    6 points
  24. Congratulations on your release and as well the others, I'll give this a go tomorrow.
    6 points
  25. ITYTD is legit amazing for slaughtermaps that don't have difficulty settings implemented and you just want to take the edge off a little with half damage (and, I guess, those double ammo pickups). Yes, I do, sometimes.
    6 points
  26. Personally, I've been aboard the hype train since day 1 of this thread's existence!
    6 points
  27. MAP04: ABSOLUTELY DASTARDLY: This map is quite a bit more difficult than the last three (in my opinion) - that's not to say it's a 'challenge' map or anything - it isn't - but it should keep you on your toes! The map takes about 12 minutes to beat, 12-15 minutes to UVMAX. Difficulty arises from aggressive ambushes, tight corridors, and unexpected surprises. Secrets are not mandatory, (of course) but they do help. There's a couple combat arrangements that are a bit odd at first - but once you learn them, I'm hoping you'll enjoy them! You may die, but this is nothing egregious - even a poor SP player like me was able to UVMAX this after a couple tries - I don't doubt some of you will beat it first go, without having any trouble. Like I said, quite a bit harder than the last three levels, but nothing too crazy for an experienced player. If you do play this, please play pistol-start, and aim for UVMAX if you would - as that is how the map is balanced at the moment. I also took the time to implement the feedback several users gave me over the last few comments. This helped 'clean up' the earlier levels a bit, so thank you for that. I'm off to bed - let me know what you all think - I've really enjoyed seeing all the different demos lately! This map is quite non-linear, w/ it giving the player a lot of movement freedom to pick and choose what they'd like to do - for example, you can pick the yellow key to go for the first time, and then choose on your next playthrough to choose the blue key for your first key - that's not to imply complete movement freedom, but I tried to make this less of a 'point A to point B' affair. Maybe w/ varying results - I'll have to see what you all think. Hopefully you'll find some enjoyment - rude traps aside... DOWNLOAD LINK: https://www.mediafire.com/file/vzckikdjptpby0j/ApprehensionMAPSET-4_MAPS-FEEDBACK-UPDATE_1.wad/file EDIT: I named it the way I did, because I felt extra 'scheme-y' while making this - it's not as cruel as the name lets off! :D
    6 points
  28. By "people" you mean entirely and exactly one person?
    6 points
  29. Stoked to have participated in this project. There's some good shit on offer here. Well done everyone!
    5 points
  30. Almost finished with Map 17 titled "Spectropolis" - just additional playtesting, some minor detailing, and clean up remains. On track to meet the deadline. Here's the super colorful "cyberspace" fight arena:
    5 points
  31. A bit of a description for the next map: MAP05: FRAGTOWN: A large area w/ 5-6 urban buildings - the central building is much taller than the rest. Access to this building is heavily restricted. Opposition from all sides - some nasty surprises - a small base complex partially borders this 'town', also. I'm also anticipating a higher monster count, too. I don't want to spoil too much about this one - not sure when I'll be finished, but it's going well so far! :)
    5 points
  32. Just a reminder for the SDL2 ports out there that you could use "idgames" as a cheat code in tandem with https://wiki.libsdl.org/SDL2/SDL_OpenURL to spawn a browser to /idgames
    5 points
  33. /idgames pronounced "leany-line ittygums"
    5 points
  34. Clippy you've officially jumped the shark
    5 points
  35. Don't forget the forward slash at the beginning of it /idgames i mean you can, people will still know you mean /idgames if you just say "idgames", but it's cooler with the forwardslash
    5 points
  36. Sorry I should have clarified that I need help with writing it as well
    5 points
  37. 90% done with E1 Secret Level! Just need to choose a MIDI, balance some of the combat, and fix a couple of visual bugs.
    5 points
  38. How much are tickets for the hype train? Aw fuck it.. my credit card number is (*** *** **** ***) Ill take 2 please
    5 points
  39. Kinsie

    Emulator future

    My favorite genre of poster is the one who refuses to listen to anyone who disagrees with them and instead just keeps restating their opinion increasingly loudly. It always makes for great discussion when you realize it's not actually a discussion and the OP just wants people to reinforce their opinion and pat them on the head.
    5 points
  40. I can neither confirm nor deny that it is possibly definitely potentially assuredly something to that effect. You may consider possibly getting that hype train ready.
    5 points
  41. Ahoy, mateys! Ten years have passed, beards and mustaches have grown, and here is Pirate Doom II! DOWNLOAD It is a 32-map MBF megawad of tiny to medium-sized maps, with some occasional big maps. It starts fairly easy even on UV difficulty, but the last maps can be challenging. This time, everything works basically just like standard Doom, with minor changes to some weapons and monsters. I did not reskin all monsters again, but I kept adding hats and parrots where I could. Some monsters look the same as in Pirate Doom 1. Designed to be played without jumping or crouching. Doing so will break the maps. Mouselook is optional. Balanced for continuous and pistol start. Any port that supports MBF (complevel 11, not MBF21) should work, but these are the ones tested so far: PrBoom 2.6 (software mode) Dsda Doom GZDoom 4.11 ZDoom 8.1 Woof 14.2 Nugget Doom 3.0 Multiplayer ports like Odamex and Zandronum don't fully support music changers, which are used in almost every map. There will be a version without music changers for these ports, after the final single-player version is finished. Screenshots: Credits:
    4 points
  42. Congrats on getting this released! I was looking forward to seeing what you guys got cooking. Gonna go test this out immediately.
    4 points
  43. Just wanted to quickly post a link to the release thread here for anyone following this thread:
    4 points
  44. The "WIP" circle shows vertices on non-integer coordinates, but you can't actually have vertices on non-integer coordinates in a map, unless it is in UDMF map format.
    4 points
  45. Wish I could dislike this post. Difficulty settings can definitely change game play in unique ways if done right.
    4 points
  46. Bro I love this mashup so much, it goes harder than it has any right to
    4 points
  47. Map32 UVMax in 17:40 Zip: hf232m1740.zip Video: https://youtu.be/ydkZvgj49W8?si=Q1uom6dld6dh7fEZ
    4 points
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