Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/16/24 in all areas

  1. Scorching Earth is a 32 level megawad made for DOOM2.wad. 50MB of complex level design and detail. Thanks to anyone who supported RTH.wad (Alpha/Beta of SCORCH.wad) back in the day. I remember every single one of you. Download link: https://archive.org/download/scorching-earth/Scorching Earth.rar Included with a README file. If you have any questions or comments i will read/answer them all. ENJOY! EDIT: For the people who want to play this on Crispy Doom and Chocolate Doom make sure to follow this post for any updates. BUGFIXES: No return path to MAP32 exit teleporter (FIXED) Added a missing blue key in MAP05 (FIXED, Thank you SportsterV90!) MAP32 Exit teleporter skipping a map (FIXED) MAP31 Unreachable invulnerability sphere (FIXED) MAP31 Exit teleporter skipping a map (FIXED) MAP26 Broken switch to exit area (FIXED) MAP30 Added a missing rocket launcher (FIXED, Thanks morningstars10!) If u find any bugs please let me know and they will be fixed ASAP! Screenshots from the wad:
    32 points
  2. Excuse me sir, would you like some Plutonia with your Plutonia ? You probably guessed it by the title, but this is Plutonia MAP01 with the Go 2 It treatment, which means new textures, increased navigability, new fights, and like 8 times the monster count. IWAD : Plutonia Complevel : 4 Tested in : CrispyDoom, but jump, crouch and freelook probably won't break anything. Music : Massacre Face, a PlungeSawification of Death Mask by yours truly. The Map : Congo 2 It Screenies :
    14 points
  3. I did use D64 guns as the base for two of them and tried to keep the 64 style on the other parts I added. The BFG was a mod for Team Fortress 2 and I used the 64 muzzle flash (and gave the whole thing a purplish-blue tint for that D64 vibe). Always liked that game's aesthetics and color choices, so I often make variations of my guns for that. And now for some more extras lmao
    14 points
  4. I started a new Doom Commentary Channel focused on playing user submissions and new releases on doomworld. I would like to use it to showcase some new projects coming from this wonderful community! You can find me here: My Youtube Channel
    13 points
  5. 13 points
  6. Episode 1 UV-Max in 39:51 sode1m3951.zip
    12 points
  7. My very first 'texture'. Frankenstein'd from some Amuscaria bits and an Astral Dreadnought that someone kindly shared. I can't remember who did it (bloody ADHD) so if anyone knows lemme know and I'll add the credit. It's palettised ready for Doom if anyone cares. Just did it for myself as I'm bored of the OG Icon and thought I should probably put myself out there. :)
    11 points
  8. @OP, if you're feeling like you're having to rush through the levels due to time constraints, you're much better off focusing on a smaller number of levels and making them as good as can be. Don't shoot for an arbitrary number; 32 maps is a crazy amount for a single person to make, even for long-time mappers.
    10 points
  9. Nothing spectacular, but I got underwater and colored lighting segments to work in Odamex [In Hexen format]! It also happened to be compatible with line horizon which was a nice surprise. This map is for my community project Cybervoid, Here is another section of the map and as well as an overview ! :D
    10 points
  10. Waffle House is a set of 9 MBF21 maps by a small group of people who decided to get together and answer a simple question: "What is bro waffling about?". Maps are balanced for pistol start, target port is DSDA, and difficulties are implemented. Have fun! Idgames Download Map Order: Screenshots: MIDI Credits: Misc Credits: Waffle House RC1.zip
    9 points
  11. Nugget Doom 3.1.0 has been released! As you may guess, changes from Woof! 14.5.0 have been merged, with the big highlights being MIDI improvements and better support for Nuked-SC55. And here come the Nugget-specific highlights: Restored Selective Fuzz Darkening setting, courtesy of @ceski. Level Stats Format settings. New NUGHUD features, and bug fixes. Rewind improvements. Note: Woof! 14.5.0 introduced new autoload folders, including all-all, which is equivalent to Nugget's all. The latter was removed in favor of the former, so you'll have to move your autoloaded files in all (if any) to all-all. DIRECT DOWNLOADS: Windows 32-bit Standalone Windows 64-bit Standalone Linux AppImage See the GitHub release for all details. Have fun!
    9 points
  12. Plutonia Map20 Nightmare 100s in 1:30 pl20s130.zip Plutonia Map20 NoMo in 0:36 pl20o3689.zip Plutonia Map20 NoMo100s in 0:53 pl20os5331.zip Plutonia Map20 UVMax in 2:58 Zip: pl20m258.zip Video: https://youtu.be/HLPPjNYokr8?si=Rg-Ldt5tOLXL1B31
    9 points
  13. Craneo

    Share Your Sprites!

    Doom 64 SpecOps/Zombie sprites (contains multiple sheets) credits to: Midway (D64 Marine sprite base), President People (Zandroguy helmet), Footman/SteelPH (zombie marine sprite bits), TG5 (crouch sprite base)
    8 points
  14. I discovered that swapping ranges on computers makes for something cool. The last one is a custom one I frankensprited earlier.
    8 points
  15. Don't drown the bunny guys
    7 points
  16. Billa

    Rare kills

    Single SSG shot dealing 300 damage in Boom. 300ssg.zip
    7 points
  17. It's not a MIDI, it's a tracker module, like the rest of the music in NoSp3. But if that's fine with you, it's on Mod Archive here: https://modarchive.org/index.php?request=view_by_moduleid&query=65038 (You can also just extract it from the WAD, D_AMPIE.)
    6 points
  18. Doom Mappers when there's a Restriction-Themed Community Project at the Function
    6 points
  19. Rosy Rubicunda is a mapset containing 4 maps (+ 1 intro and 1 credits map) made by stephyesterday and OverflowingMocha idgames:https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rr_final thread: UV-Max table fills: map01 max in 0:07 map02 max in 14:43 map03 max in 10:50 map04 max in 23:30 map05 max in 7:08 rosyrubi01m007.zip rosyrubi02m1443.zip rosyrubi03m1050.zip rosyrubi04m2330.zip rosyrubi05m708.zip
    6 points
  20. Blank variants of the Ancient Aliens Shootable switch, probably not originated from it. I'll try to make variants with different backgrounds for this one. Can be used as a patch too.
    6 points
  21. Map 03 WILD!-Max in 7:57 YT link: smax03-757.zip
    6 points
  22. Took a look inside the files. I swear to God .exe style "horror" is the worst thing to happen to horror media ever.
    6 points
  23. Map15 UV-Max in 21:38 ppss15m2138.zip
    6 points
  24. Here's the final version: DOWNLOAD The main changes between this version and the latest beta are: - Witch Doctor and his minions' sprites recolored by @plums(big thanks!!) - Most secrets have been marked again - New grog bottle sprite and some additional decorations - MAP27 rebalanced to be quicker and easier - New Colormap by plums - Tons of texture alignments, graphic clean ups and slimetrails fixes. Also, big thanks to @Scuba Steve for improving all weapon graphics and animations, along with many other graphic enhancements. And many thanks to all beta testers! Have fun!
    6 points
  25. DOWNLOAD =========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single play =========================================================================== Title : SECTOR ALPHA Filename : SectorAlphaV2.wad Release date : 18.03.24 Author : Async Unicorn Other Files By Author : Various =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : I do not know. Editor(s) used : Ultimate Doom Builder Known Bugs : Shouldn't be any. May Not Run With : Ancient ports from the time of the crucifixion of Christ Tested With : Woof, DSDA Doom, GZDoom DOWNLOAD
    5 points
  26. Motherfucker get an original thread idea instead "oh gee willickers i wonder what da noo dooooom game gonna be" every week In fact here's a thread idea: "How do I make good threads?"
    5 points
  27. If the new Doom game doesn't release this year, I will lose all meaning in life and destroy my computer in a fit of rage.
    5 points
  28. Thanks for the likes folks. Here's another version that I'm still working on. It's obviously not a canon-style Doom monster but I think I might prefer it over my first attempt above. EDIT: To clarify, the baddie comes from Fears by Bomb Software. :)
    5 points
  29. Enjoy this weird map I made :) Map Info: Screenshot: TOOFAR.zip
    5 points
  30. Orii

    1x1 demos [-complevel 21]

    Pacifist table fills :DD Map05 Pacifist in 1:05 1x105p105.zip Map17 Pacifist in 0:53 1x117p053.zip
    5 points
  31. And of course in every bar must be a TV set
    5 points
  32. Animated classic computer screens Animated KillSwitch Seamless vertical door and seamless horizontal/vertical door
    5 points
  33. Jizzwardo

    [-cl9] Orca

    Hi, Orca is a very short, single map-long WAD visually influenced by rd's Eden, and otherwise inspired by the song scp2.mid. All difficulties are implemented, with UV being moderately challenging. The wad is tested with dsda-doom in mind for complevel 9 (Boom) (tested in 0.27.5), but I also tested in GZDoom 4.10.0 and Eternity 4.02.00 (Eternity however has a bug where one of the exits doesn't seem to work for some reason.. I'm still looking into it). Jumping, mouselook, crouching etc were not considered in the making of the map, so keep that in mind! All feedback is greatly appreciated! Download: here Screenshots: Credits: Special thanks to: @baja blast rd. for being the primary source of inspiration and also her amazing music (one of which was especially updated for this wad :O), @Ravendesk and @Maribo for playtesting, advice, other inspiration and encouragment, and my friend Acute Angle for music suggestions. OLD DOWNLOAD (RC1)
    4 points
  34. My brother in christ, you are literally on Doomworld.
    4 points
  35. Does anyone fear that the next nathanb404 thread might... suck :( Hot Take Time: the next nathanb404 thread should NOT have s*x jokes, dr*g usage, or even any swearing all i want for christmas is new nathanb404 thread If nathanb404 thread were to ever get a Remake: What are some changes you would want/not want to see? Why do nathanb404 threads take so long to come out? who here is excited for the next nathanb404 thread?
    4 points
  36. Hellbound Pt. 2 essentially, I like it
    4 points
  37. I feel like in the past couple years it's the hot new thing to shit on Doom II's level design like it really detracts from , but while there are certainly a couple stinkers, most are far from what I'd call truly bad. They're just... fine. We've become spoiled by 3 decades of constant community content that it's become hard for some to appreciate Doom II's vanilla experience. Sure, the level design is definitely not its strong suit, but I think Doom II's expanded arsenal and bestiary more than makes up for it.
    4 points
  38. map32 max in 9:56 dmn32m956.zip
    4 points
  39. Congrats you have a fun presence here good luck on the yt thingy
    4 points
  40. Prishpreed's Manuever??? A Gaza(band ) reference too? Ok instead of putting this on my list I'll play it sooner than later.
    4 points
  41. good stuff, I especially enjoyed Emperor of sand and Roses of rust
    4 points
  42. Map24 UV-Max 3:24. no224m324.zip Video: https://youtu.be/iYqs4fx91do
    4 points
  43. An assortment of tests and prototypes I did for fun, as well as some sleeves for denim (which I then edited with various camos) and a leather jacket. Feel free to edit at your leisure, or ask if you want a different pattern on some sleeve, it's always fun to edit.
    4 points
  44. 4 points
This leaderboard is set to Chicago/GMT-05:00
×
×
  • Create New...