VoodooExtreme has posted part one of a lengthy interview with John Carmack, with some of the questions submitted by other industry champs like Valve's Gabe Newell and Epic's CliffyB. As you might imagine, much of the talk is about the new Doom game, and specifically its engine. Here's a sample:
Voodoo Extreme -- Given that you've made a public declaration that Id has the strongest programming team it's ever had, what's your personal role in the software development? Up til now it would appear that you've always had your hands in whatever is going on, is this going to change in the development of Doom3?[John Carmack] -- Jim [ Dose - new programmer, formerly of Ritual] and Robert [Duffy] have large blocks of code in the new game and UI scripting that I haven't ever looked at, and Graeme's sound system will be another one. Jan Paul's bot code in Q3 is one big black box to me.
It has been a strong temptation to just say "I am working with Smart People, they can handle it", but that would not be a good plan. I need to build up more discipline about reviewing all parts of the code, because my global knowledge of all aspects of the project has always been an important part of making good decisions.
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