PC Perspective posted an interesting and extensive interview with John Carmack detailing his opinions on what will matter for future 3d engines, as well as a bit of information on what he hopes to achieve in the future.
We're working on our RAGE project and the id Tech 5 code base but I've been talking to all the relevant people about what we think might be going on and what our goals are for an id Tech 6 generation. Which may very well involve, I’m certainly hoping it involves, ray tracing in the "sparse voxel octree" because at least I think I can show a real win.
There's even a screenshot of Doom in there to boot.
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