In anticipation of the GPL release of Doom 3 code, hopefully soon, I sent a note to John Carmack asking if the Creative Labs patent would still be an issue:
I believe you've said publicly that you are planning a GPL release of the Doom 3 source code, but I remember around the time the game was launched you had Creative holding a patent on the shadows algorithm, and you assuaged them by including support for EAX. Is that still causing problems?
His response:
When we release the code (no date set), anyone that uses it would potentially be infringing. There are workarounds at a modest performance cost.
I think this means that id would have to use GPLv2 rather than v3, but I haven't really read deeply about the new patent clauses in GPLv3.
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