Paul Brook released the v1.12 binaries and source of his Win32/DirectX port Doom3D at Walnut Creek last night. You'll find it mirrored at our source port section as well. New are support for MD2 models and glBSP's "gl-friendly nodes" specs, several bug fixes and the network code now supports IP addresses to connect to opponents.
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.