Andrew Apted has released v1.8 of the gl-friendly nodesbuilder glBSP, fixing "a major bug causing thin (but ugly looking) gaps to appear between some subsectors, and some other problems". This nodesbuilder can be used building levels for OpenGL Doom port. It operates in accordance with the 'gl_friendly nodes' specification which will compute the polygons needed for drawing fast and very easy. So far the only OpenGL port that adheres to this new specification is EDGE.
The binaries and source for DOS, Windows and Linux have been mirrored at our utilities section, as usual. Andrew Apted has also updated the 'gl_friendly nodes' specs, introducing a new format for theGL_VERT lump. This new format hasn't been implemented yet.
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