And know, the ultra quick, I really should be in bed type update. *snip*
PrBoom 2.1.1 is now available at http://prboom.sourceforge.netNow I\'m sure one of the guys will get this all mirrored and stuff later. But like I said, BEDTIME!
Changes from v2.1.0 to v2.1.1
- config file is now prboom.cfg for the non-GL version, glboom.cfg for the GL version. If you have used PrBoom (or LxDoom) before, rename your old config file (boom.cfg) appropriately
- fullscreen is now default for new prboom.cfg
- included sdl_mixer.dll now plays midi-files
- if waveout is used for sound (Windows NT4) the sound doesn\'t stutter anymore
- redid parts of the OpenGL renderer
- sprites behind translucent walls are rendered correctly
- translucent walls are rendered correctly
- support for glBSP nodes
- compliant to glBSP spec v2
- use_mipmapping option in boom.cfg
- the default for zone memory in OpenGL is now 16MB
- screen melt transition
- most Boom demos should now work
- a lot more original Doom demos work
- keycard switches are shown coloured on the map, like doors
- improved ENDOOM rendering
- non-highres rendering functions dropped
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