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  • SMMU News


    Mordeth

    At Fraggle's Rock you can find a new progress report on SMMU's network support. It already has the capability to let people join a server (not an ongoing game) after starting and internet server look-up. ResDe (who is the coder behind NetDoom) will also join up to help developing a Win32 version of this Doom DOS port.


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    Guest citrus

    Posted

    Win32 SMMU! Woohoo! Excellent! That, and the ability to join ongoing games would be darn cool. Not to mention that SMMU doesn't have mlook. Yummy!

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    Guest Daggah

    Posted

    ...is a freaking working key binding system!! What's up with that...I had to go edit the config file by HAND...I mean, what is this port trying to do, emulate the user-friendliness of DoomGL?

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    Ola SMMU will not have in-game joining as Fraggle has to do a lot of restructuring for it to be successful (legacy has this implemented but the netspeed sucks) and smmu does have mlook foo.

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    i'm working on it at the moment actually. so the next version should have some key bindings. And I'm not sure why the previous update showed anonymous and not my name, in case it does it again you can take this message as being written by fraggle.

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    Guest Daggah

    Posted

    ...I like SMMU. It runs considerably faster than ZDoom does in 640x400; it was just an inconvenience about the key-binding issue. Also, the original bios on my video card doesn't have any real VESA 2.0 support (it sucks big-time, but not just because of that), but once I downloaded a new bios tsr thingy, it works fine. SMMU is good, but to have it have a glaring ommision (imo!) like this is pretty bad.

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    Guest GreyWolf

    Posted

    I can't bloody well get SMMU (Primarily because I don't have any access at home to the internet as of yet.). BTW someone tell Fraggle that he has yet to e-mail me the modem test version.

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    fraggle is making a great job... remember this is a early version. I'm sure it's gonna kickass ;)

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