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  • The /newstuff Chronicles #126


    Hyena

    Yes, it's finally up so you can stop complaining, Linguica. I think if you take a quick peek downward you can see what took me the hell so long.
    A very interesting newstuff week. Why is it interesting? Well, to begin with . . . there were 17 zips uploaded. Yes. Once again, after many slow weeks, a heavy wad dump lands in the lap of everyone's favourite (or maybe least favourite) hyena. What else makes it interesting . . . hmm. Well, three of these zips contain a levelset wad. And one zip contains multiple single-level wads (and one levelset). On that note, thank you Deathz0r for sharing your old beginner wads with me. Since so far my opening news post has been nothing but a big complaining rant, you probably have lost interest by now so I can pretty much say poo is my bicycle of flea spaghetti in my left pocket of tuna pumpkin salad and thank you for the inspiring cheese-flavoured dish detergent which I logically place under my armpit whilst I hum the theme to Knight Rider while bathing in chalk. The skulltag bots don't seem to work for me, which made one of the wads hard to test, and because I was just a little rushed hopefully you can forgive me for a couple of very short reviews. (Besides, for some of them, the screenshots say it all)
    Oh, and one special message to Mike louis Anderson (smartboy13@yahoo.com); learn how to name a cat.

    PS from Cyb - Apparently Hyena was going blind near the end, the gamma on some of these shots is really high, heh.

    • Dawn: A Prelude - ReX Claussen
      1,278k - Zdoom/Doom2 - SP -
      The continuation of "Darkest Hour", the very cool Star Wars TC. At first, Dawn didn't seem to strike the same chord with me. Perhaps what bothered me is map09 and how it's an almost exact recreation of the first level of dark forces. Yes, Dark Forces is probably where 90% of the TC's resources came from, but I would personally want to downplay that part as much as possible and give it more of an original twist. It is kind of cool to come back to the old levels again and replay them, but only when there's a major noticable difference. I could list examples of games where you come back to an old level to find it in smoking ruin, but I think I've dwelled on this one level enough.
      In one level you avoid all-out combat and pose as a civilian to sabotage a space station's communications equipment. I rather like the concept, although I had a difficult time finding my way around a big station.
      As usual, the author creates a very aesthetic setting that ranges from small words like "nice" to a complete loss of actual words in exchange for punctuation, "!!!!" It is fairly fun too, although it wasn't nearly as addictive as many other wads I've played.

    • Capture the Flag 1 - Dean "deathz0r" Joseph
      512k - Skulltag/Doom2 - DM(CTF) -
      I can't say I've played that many "capture-the-flag" style doom wads. Deathz0r apparently saw a need and filled it. As far as I can see, it's a relatively open and small map, and not the most detailed thing in the world, but not ugly. To get into one of the two bases, you'll need to hit a few switches, which seems to be the major challenge. If you're not playing one-on-one, you can have a teammate open the door for you when you return with the flag, which is an idea I somewhat like. It does seem to promote camping though, as the inner switch is right by the flag.
      It's hard to say whether this is worth downloading because I mauled the crap out of skulltag trying to figure out how to get the bots to work, and it didn't do much. I'm probably going to get two pages full of messages now telling me I'm a moron for not figuring out something so simple. Take it easy, I lost my arm in the war . . . They took my squeezing arm!

    • ALPHA: One Nerd And His Doom - Hyena (Me)
      2,810k - Zdoom/Doom2 - SP/DM -
      Do you remember G-onahd? Probably not. Well, for some reason I made a prequel. I know you'll all hate it and won't play it. Man, reviewing is easy. If you do play it, however, be sure to try it out in deathmatch as well as single-player.

    • System Vices - Bob Reganess
      1,000k - Doom2.exe - SP -
      Sigh. I'm an idiot. I download the thing and it comes with all these stupid deusf instructions and I go through agony just to get the thing running. Turns out the instructions are only for those who want to use doom2.exe. Those with ports can just run the damn thing without all that annoyance. I wish I read that part more closely the first time.
      Once I got past that, however, I found a very impressive wad, especially considering I was expecting some lame doom2 wad from 1997 *cough*deathz0r*cough*.
      The detail fluctuates from below average to above average, and the gameplay is definitely on the fun side, but what really did it for me was the atmosphere. Bob Reganess has created a very surreal sci-fi/fantasy setting. Strange forcefields, odd creatures, and the structure of the levels sometimes changes as you explore them. There are some nice room-over-room effects too, not common in vanilla doom.
      I did find a few of the puzzles confusing and a little frustrating, but with a little bit of time, trial, and error, they're not all that difficult. I wish I wasn't in a rush to get to the other wads because this is a very cool levelset I could easily waste a few hours on.

    • DARK FATE - Karthik Abhiram
      142k - Doom2.exe - SP/DM -
      The best way I think to describe this level is "Hell Revealed for DooMortals" (DooMortals being a phrase I just invented--or that I think I just invented--for people who are not Adam Hegyi.) Beginners and Intermediate Doomers should be quite challenged by this one. And it's a lot of fun, too. It's packed with small to medium monsters, although I think it gives the player too much ammo and powerups. There is one Spider Mastermind to contend with, and several arch-viles, otherwise it's mostly cacos, hell knights, and sergeants hiding in tiny alcoves that ambush you just as you stop to take a breath. As a side note, I think the music really sets the mood.

    • FIRST SPAWN - Johnathan "Monochrome" Wilson
      88k - Doom2/????.exe - SP -
      It begins. This is one of many previously unreleased (and maybe unreleasable) "myfirstwadevarkthnxbye" maps. I'm not entirely sure why everyone feels now is the time to show off how bad they were back before boom was invented, but here they are, nonetheless.
      This one started off looking okay. The architecture is a little ugly, but it's not giant rectangular rooms, and there's no HOM. And mostly it was a decent playability. Then I found the cyberdemon. Oh, and there was a spider mastermind. I think that's the point when I decided I'd had enough.
      Oh, and a note to the author: Think about what you put in the text file. I mean, first it says
      "This is all you need: doom2 -file first.wad" and since it's an old wad I assumed it was doom compatible. But then I ran it in prboom and I got a segmentation violation . . . maybe the BSP wasn't properly built or something. Further down in the text file it says
      Requires: : ZDoom Beta"
      I have a headache. :(

    • Arch-vile: the last fight - Mike louis Anderson
      2k - Doom2.exe - SP -
      Best Level Ever.

    • Doom monsters: the last fight - Mike louis Anderson
      4k - Doom2.exe - SP -
      Okay, this one's exactly the same, but with a bigger selection of monsters. The first one made me laugh, this one didn't.

    • SargeBaldy Speedmapping Compilation #7 - Various Authors
      71k - Doom2.exe - SP -
      Another speedmapping session, which SargeBaldy set up later than usual to accomodate a few Australian participants who never showed up. So, as a result, there are only three people who took part. Only two of them took it seriously. And only one of them made a very good one.
      The theme is "create a UAC factory for armour and weaponry that has been taken control of by hellspawn"
      Map01 is a pretty decent creation under those lines with some nice detail, and a fairly fun walkthrough. Map02 is a cramped, dark area filled with monsters.
      Map03 is three rooms. In the second room you fight an archvile. Then you enter a bathroom where you grab a BFG and jump through a hole in the ground to exit.

    • SYMOHOME.WAD - Symo Storr (C) 1995
      53k - Doom2.exe - SP -
      When I first started up the wad, the first words that left my mouth--out loud, mind you--were "What in the tar-head?". I don't know what that's supposed to mean, I've never said it before. It just came out. It's a really weird wad. You know how newbie authors always do their house? This guy/woman/sadistic android has added a bunch of pukey-coloured textures, made a house out of them, and filled all the rooms with very odd monsters and traps. Oh, look, it's Commander Keen's hanged corpse in a dark nursery, yay.
      The level's definitely a head-scratcher. If you're feeling a little too normal, try this level and twist your brain around a little bit.

    • I.S.M. - Incredible Shrinking Marine... - Symo Storr (C) 1996
      115k - Doom2.exe - SP -
      A waste of time. Full of annoying puzzles that require you to be both intelligent and insane in order to conceivably pass by. The first puzzle is in the first room where there's a tiny alcove that's very low, and somehow you're supposed to understand that you need to shoot through it because there's a small square dent in the ground you need to stand in to be low enough to shoot through it. After fighting about three hundred and forty eight zombies (slight exaggeration) you walk into the next room (which has a door shaped like a wooden panel) that has a very infuriating puzzle.
      There are four switches in the room that raise four platforms off the ground by 16. You need to arrange them to become stairs for you to climb to the next area. That means you need to hit switch #1 exactly once, switch #2 exactly twice, and so on, to arrange it properly. If you hit any of them too many times, it's impossible to get to the next room and there's no way to reset the platforms except to restart the game. And by the way, the level is map02 (because it's too hard for map01 . . . whatever the hell that means) so you can't just start a new game. You need to start a new game, then use idclev to get back to map02. If this isn't annoying enough, the switches are arranged so that switch #1 is closest to you, then switch #4, then 2, then 3. Great, so not only do you have to hit each switch the correct number of times, you also have to remember which is which (They're not labelled in case you're wondering)
      For some reason, I was masochistic enough to try this until I got it right, then got killed by a room full of chaingunners. Then I restarted and did the puzzle again, and used IDDQD just to see if the rest of the level was this bad. I ran out of ammo in a room full of demons and lost souls (and one revenant) and had to beat them all with my fists, and hit a switch that doesn't seem to do anything but that I have to figure out in 4 seconds before whatever it did undoes itself. One of the worst I've played in a long time. There has been worse, but not much.

    • SYMOSHR.WAD V ][.0 - Symo (C) 1996
      75k - Doom2.exe - SP -
      This level would almost be fun if not for the 2-sided lines disguised as walls that had enemies hiding behind it. As usual, Symo likes to create annoying puzzles. One switch was hidden inside a 64x64 sector, two sides being 1-sided walls, one side being blocked by a pillar, and one side being masked as a normal wall. I myself had the patience to open it up in the editor to figure out where that damned switch was. Most players I think would not.
      Other than that, the textures are weird, the monsters are somewhat easy except when they pin you against walls. And the ammo balance actually is pretty good.
      If you find the secret area (which you need a yellow key to find) there's a very bizarre room with a sky floor and small land bridges, complimented with hanging keens and a spider mastermind. Okay . . . yeah . . . I'd stay away from this one.

    • SYMOPLAN.WAD - Symo (C) 1996
      96k - Doom2.exe - SP -
      I went into this level expecting to hate it like Symo's other wads, but I found myself somewhat enjoying it. Well, it's hard to say really whether it's "good" or "bad". It sort of teeters. It's very non-linear, and ammo is very tight. Finding the best way to get from place to place can mean the difference between barely enough ammo and not enough. It takes a lot of trial and error to figure out the best walkthrough for this map, and that can mean great to some people and terrible to others.
      Unfortunately, there also are some infuriating areas that are somewhat difficult to figure out, ie switches that effect the other part of the map that require you to run all over the place trying to see what's different.
      As for the actual look of it, it's very odd. The textures are extremely brightly coloured, and some of the switches are just so strange I don't even want to describe them. OFF / ON
      It's such a toss-up to me whether to call this a good or bad wad that I don't even want to. I think I'm leaning more towards bad, but at the same time I do find that switch amusing, and I have been ripping Symo's levels to shreds so I think I should have something nice to say about one of them. *shrug*

    • The Transformer - Christoph Oelckers (Graf Zahl)
      46k - Doom2.exe - SP -
      May Not Run With... : This level should work with any source port. The level crashed in doom2.exe, boom.exe, prboom.exe, and zdoom.exe before I could even begin. This would have been my entire review, but I somehow managed to get it to work in skulltag. Graf, if you're there, I have one hyphenated word in all caps for you; PLAY-TESTING! The error messages say something about texture moronity, involving a texture called STEP1A, so now that I've done that work for you, you can go and fix it.
      The Transformer, if you can get it to run, is a challenging and fun level. Early in the level, the ammo balance is extremely thin, so that means you should fire at only the monsters that directly get in your way, or enemies who leave behind ammo that you have immediate access to.
      Once you find the "sergeant room" however, things should be fine in the ammo department. It's a short level, but good for average-skilled doomers who like a level that's difficult but not impossible.
      There's some nice texture use and lighting effects used here. But don't take the time to enjoy them or you'll be very dead very fast.

    • SYMOWOLF.WAD - Symo Storr (C) 1995-6
      104k - Doom2.exe - SP -
      I'm sorry, but Symo's stupid puzzles are too much. I couldn't figure out how to get out of the first room, and I'm not even going to bother playing the rest of the level.

    • deathz0r Episode 1: The Old Menace - Dean "deathz0r" Joseph
      164k - Doom2.exe - SP -
      A collection of deathz0r's old levels, which are all conveniently separated into different wads, some of which don't have an accompanying text file. Interested to see what 1997 had to offer? Me neither.
      • DIABLO -
        A giant ugly mishapen room with monsters, an uncomfortable amount of barrels, and a lot of rockets. There's no point.

      • SURVIVAL THE NAME OF THE GAME -
        A big round outdoors area with at least one of every monster with enough ammo to kill them all 10 times over. In case it's too hard, there's also 2385923845 soulspheres, megaspheres, and invuln spheres.

      • SURVIVAL THE NAME OF THE GAME 2: THE RETURN OF THE ALIENS -
        See above. Change outdoors to indoors. All other conditions apply.

      • SURVIVAL THE NAME OF THE GAME & DIABLO -
        Okay, now this is pathetic. Map01 is exactly like survival2 . . . item, monster placement, and everything. The only difference is that the ceiling is impossibly high and the outer walls are a sky texture.
        Map02 is completely 100% the same as Diablo. I fail to see the point in this wad. I think Deathz0r is getting revenge on me for the time I submitted a crappy wad to newstuff under a fake name.

      • THE WADPACK
        The text file says: This is only 8 modified Doom II levels (THE FIRST SIX ,LEVEL EIGHT AND LEVEL 31) and one created level (LEVEL NINE) which are harder, stranger, funnier, easier, less monsters with better weapons or more monsters with easy weapons etc.
        What the ant-herpes is that supposed to mean??
        Well, I played through them. Most of them are supposed to be modified doom2 levels, but as far as I can see they're exactly the same. I saw no difference whatsoever. I warped to map09 and it was another survival wad with some hideous graphical errors. It doesn't deserve a screenshot.

      • dean.wad -
        No text file. You have to go to map06, and I had to open my editor to be able to tell. It's a big room full of corpses with ugly ugly graphics errors, and a spider mastermind in the corner. No weapons. There's no way this wad was supposed to be serious. I don't have the slightest idea what Deathz0r was thinking.

      • suprdoom.wad -
        Oh, please.

      • sprdoom2.wad -
        I'm going to kill you, deathz0r.

    • Power Plant Deathmatch - Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf)
      468k - Doom2/Port Required - DM -
      I would like to ask the author a question, if I may, regarding the text file.
      You're 41 years old, you're married, you have 3 children and 4 stepchildren. How do you have too much time on your hands?? Anyway, Power Plant Deathmatch is a small, simple DM wad. It's a little easy to get lost in, as it's one room seperated into six identical parts, which means hunting down the weapon you want will be a little difficult.
      It is sort of fun, though. And although repetitive the detail is good. Since it seems to be the only real deathmatch wad this week, I guess those DM players looking for a new wad will being going with this one.

      *GASP* That took way longer than it should have. That's newstuff, everyone. Hope it was worth the wait.
      *Hyena collapses


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    Tormentor667 said:

    I don't agree because I don't like some special sibjectivity of some reviewers. Sometimes they are only writing their own thoughts and feelings about a wad and sometimes they don't honor the effort which was taken into a wad.

    Our own thoughts? Are you stupid? Every single review that exists is coming from what the reviewer thinks of that thing, not what everybody else thinks. Go read a few newspapers that have movie reviews. They only display their own thoughts.

    If this is set (not reviewing bad newstuff) the reviewers should be changed or they should change something on their way of reviewing wads. Then, reviews should be an objectiv feedback of wads!

    Objective feedback? I try to tell people what's in the level, I try to tell people what they're going to expect, I try to tell people how detailed it is. Sure, I might throw in a few personal signs of hatred (check that crappy Egyptian themed wad for example, what's it called again?) sometimes, but we try our hardest to tell you (the public) what to download and not download. If you have a problem with it, go address us in private. I'll be happy to talk to you through email (which btw is deathz0r@zdaemon.org, not deathz0r@zdaemon.com anymore) if you have any concerns about my reviews. I like to see someone who has the balls to complain to me in private, rather than screaming out bullshit to the public.

    As for us being replaced, you find me people who are willing to do it. AndrewB quit, Liam quit, think about back then. Do you have the mental capicity to go through assloads of crap levels and illegal rereleases on a weekly basis just in hope to find something above average? Believe it or not, it is a lot harder to review levels than what you think. We volunteered to review, we were not forced.

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    Don't talk shit! Every week someone else complains about the way some of you review wads. There are a lot of real crappy wads and seldom you can find high quality wads in the newstuff but between these two peaks you can find a lot of wads in which the creator has put in a lot of effort. Some of them are rather good, some of them almost reach top wad's quality.

    My problem is not, that you write your subjectiv opionion in a review, my problem is that you forget sometimes the objectiv part which is essential if you want to leave the reader enough room to create his own opinion. You should not forget, that your reviews are based on a website with high prestige in the community and sometimes this fact is exploited (right english word?!) by the reviewers.

    Conclusion: More objectivity, less subjectivity to leave the reader more room!

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    Tormentor667 said:

    Don't talk shit! Every week someone else complains about the way some of you review wads. There are a lot of real crappy wads and seldom you can find high quality wads in the newstuff but between these two peaks you can find a lot of wads in which the creator has put in a lot of effort. Some of them are rather good, some of them almost reach top wad's quality.

    Usually it's the author of the wad that got a bad review, mainly because they're embarrased about their wad receiving so much crap.

    You should not forget, that your reviews are based on a website with high prestige in the community and sometimes this fact is exploited (right english word?!) by the reviewers.

    Conclusion: More objectivity, less subjectivity to leave the reader more room!

    If we got paid to do this, we would be trying a lot more harder than what we are doing now. None of us (this sentence referring to all of the staff by the way) see a dime from this. We do all of this on free will. We can choose to quit anytime that we want to, and none of us are complaining about the criticism that we recieve. And how are we exploiting Doomworld's prestige? We are merely doing our job. I challenge you to take over our position. No wait, I dare you.

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    Job said:

    Heh, yeah, I was messing around one day and I made this -- I couldn't remember the key combination to get it, so I saved it to a .txt file so I could use it when necessary. Heh.

    I take it you've never heard of charmap.exe? :)

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    deathz0r said:

    No wait, I dare you.


    Fine, I'll accept your challenge. I will do one newstuff chronicles review as far as the Doomworld staff agrees and as far as you tell me what I have to do. Maybe after that you will see that there's another way to do reviews or I will believe you that it's really not that easy!

    Link to comment

    Uh... not once have I read a review of a wad here, downloaded it, and then gone "OMG WTF THAT REVIEWAR SI TEH STUPED!!1" I am quite satisfied with The /newstuff Chronicles. It provides me with easy linkage to the new wads and something to read to occupy a few minutes I'd rather not spend doing something else stupid.

    One of these days maybe I'll make something that ends up reviewed on t/nc. If the reviewer thinks it sucks, so be it. Now, since a lot of us go by the same standards when we judge a wad, I'd say "this map sucks because it's so brown" isn't all that bad. You see, that sentence is just a way of summing up:

    "Quake was very brown. This map is similar to Quake in that it is visually un-stimulating -- any human that percieves according to common, proven human aesthetic values, knowing that the eye craves variation, or at least contrast in order to distinguish one object from another, would agree -- and therefore even if it did have great monster/item placement it would be hard to remain interested in it, but it doesn't even have that. Thus, I must conclude that this map should only get a rating of [something low]."

    Now, was that all that bad? The reason a reviewer doesn't have to explain all that is because it has been said soooooo many times before that one could safely assume that most of us have heard and understand why the reviewer thinks "it sucks cuz' it's brown." Same goes for maps with too many/few monsters/ammo/items, too much/little detail, and what the hell ever else.

    Oh, and AndrewB's and Liam's reviews I liked just fine, but IIRC they left because of petty fighting over their review styles like this.

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    deathz0r said:

    Believe it or not, it is a lot harder to review levels than what you think. We volunteered to review, we were not forced.


    I could have quoted all that Deathz0r said but I'm sure you all read it. I just want to mention my agreement (as a reviewer) that reviewing levels is ALOT of work. You all know that I review tons of wads on Doom Wad Station and I have to turn away a fair share of stuff that comes my way which is total garbage. These guys review everything, good and bad, which is really cool. I don't. If the wad is complete garbage I'll just tell the author to go back to the drawing board.
    As far as personal opinion. I've noticed that the reviewers, for the most part, do a fair job here. but personal opinion is what reviewing is all about. Once you learn a reviewers personal tastes then you'll know if he's the type of reviewer you generally agree with and thus take his opinions to heart or if he isn't the type you generally agree with and you ignore him because you usually don't agree with his opinions.

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    Tormentor667 said:

    I think someone is very jealous of my work. Nevermind, this has nothing to do with me and my wads, I just think if a reviewer doesn't like a special way a wad is created (puzzles or a special theme like starwars), maybe he says: "This wad isn't worth downloading because I don't like it"

    To review a wad is not just something you can do in a few minutes, you need a lot of experience and you also need a lot of knowledge concerning the objectivity of a wad. On professional sites (and magazines), reviewers get paid because they are good and understand how to tell the reader everything about a wad, the good and the bad things without giving a personal opinion to it. Have you ever read in your local "PC GAMES MAGAZINE" that a reviewer says "I don't like the wad because it's all that brown. I don't like brown textures so this map sucks, don't play it"


    What the hell are you talking about? You think I gave bad reviews because a wad was created with puzzles? I already explained. I love puzzles. Not stupid puzzles that take you an hour that make no sense, like some of these wads. And the star wars theme? I never once attacked that.
    And name me one review where I berated a wad because I don't like brown textures.

    Your point seems to be that people are taking their personal preference and using it to insult wads. That's different than having an opinion.
    If I think a wad is bad, that's my opinion. If I think it's bad because it's based on Quake, that's preference.
    I don't like Quake, but I rather liked Qdoom. That's because I'm open-minded about different genres and special themes. However, that doesn't mean I don't have an opinion.
    If I think a wad has a lousy health balance (like 100 soulspheres and 60 hell knights), that's what I'm going to tell people. I'm not going to completely water down my opinion just to reassure the author.

    Every week someone complains about reviews, that's going to happen most of the time no matter what you do.

    And in fact, most of the time I put way too much effort into trying to be fair it's certainly not worth the complete animosity I get for it.
    So in short, yes, do some reviews. I would be happy to split the workload with one other person. Just don't be surprised if someone complains about your reviews even though you're clearly more qualified and understanding then we are.

    Link to comment

    Well, personally I'm in favour of harsher reviews. I don't get too many wads these days, so if I do get one I want it to be good. And having more strict reviews helps to ensure better quality, at least in the areas which most people agree on such as detail/aesthetics.

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    Tormentor667 said:

    I think someone is very jealous of my work. Nevermind, this has nothing to do with me and my wads, I just think if a reviewer doesn't like a special way a wad is created (puzzles or a special theme like starwars), maybe he says: "This wad isn't worth downloading because I don't like it"


    Bahaha, dude you have the biggest fucking ego I have ever seen, and not only do you have an ego, you have an ego about maps you make for a game that's almost ten years old. Due to said ego, it's obvious that comment was directed right at me because I found flaws in your precious tnt2 when I reviewed it. However if you were to actually read my review of it (here) you'll note I stated blatant FACTS about the map. I said it was all brown but I also constantly said it was a matter of personal opinion. Unless the reader is a complete moron, they should know that my personal opinion (not like maps that are entirely brown) does not have to be their personal opinion as well. Obviously you completly failed to see past my initial brown comments though and never focused on the rest of the review which was not a bad review.

    To review a wad is not just something you can do in a few minutes, you need a lot of experience and you also need a lot of knowledge concerning the objectivity of a wad. On professional sites (and magazines), reviewers get paid because they are good and understand how to tell the reader everything about a wad, the good and the bad things without giving a personal opinion to it. Have you ever read in your local "PC GAMES MAGAZINE" that a reviewer says "I don't like the wad because it's all that brown. I don't like brown textures so this map sucks, don't play it"


    Reviews are all based on opinions. I have read many, many reviews of movies, games etc etc where I totally disagreed with the reviewer. They state facts, yes, but they also throw in their personal opinion because *gasp* that's what reviews are. What determines if something is bad or not? I mean, one person could love something and another person hate the very same thing. I highly doubt you'd get the same exact review out of both of them.

    As for people complaining about bad reviews, it's simply because the map author feels the need to explain the shortcomings of his/her map the reviewer pointed out, often with some sort fo extreme vendetta. If you read over my review of your map, for instance I never once said that it shouldn't be played. I said it was brown and ugly and repetive (which is was, mainly refering to the crate rooms which were identical aisde from the placement of a few crates), but I also recommended it for play.

    The problem is that nobody here seems to be able to take criticism, which is really what the whole 'upset about the review' thing comes down to. That or they think the reviewer's word is final and that nobody will ever play their map or whatever, I don't know. If you think reviwers sit there and say "man, I'm gonna give this guys map a bad review just to piss him off and for no other real reason" you are sadly mistaken.

    At any rate, the newstuff threads are by far the most popular news items, and I personally look forward to them each week and I like to think other people do as well (could be wrong, but hey). Alright that's it.

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    Cyb said:

    ....the newstuff threads are by far the most popular news items, and I personally look forward to them each week and I like to think other people do as well (could be wrong, but hey). Alright that's it.


    Nope, you're not wrong. The newstuff reviews are highlight of the DW week in my opinion.

    It's a shame the newstuff thread becomes little more than a weekly slanging match. I personally think that on the whole the reviewers do a good and balanced job. A lot of work goes into these reviews and I think many complainers fail to realise that.

    My advice to reviewers; Keep doing the job you're doing. If any grudge bearing author posts a moaning message, simply ignore it. I know that's easier said than done, but every week we see people getting drawn into these pointless arguements and it gets kinda tedious.

    My advice to authors; Lose the ego. Not everyone will think your wad is the bestest wad ever. Take the criticisim constructively. You uploaded your wad to /newstuff so you made it available to the reviewers. If you don't want people to possibly criticise your work then don't upload it to the archive, go stick it on a website instead.

    Link to comment
    Hyena said:

    First off, I rather like puzzles except when they're stupid. Examples of stupid puzzles:

    1. There are 128 switches in a room. One of them opens the only door, the others do nothing. Have fun spending an hour figuring out which is which.
    2. A wad has about 60 medium-sized rooms. One of them has a blue key in it. Another room has an unmarked wall that requires a blue key. All of the walls are hidden from automap so you can't tell which one it is.
    3. A switch lowers a lift for about 4 seconds. The lift is three rooms away and just far enough that you can't even hear the sound. Not only do you have to figure out what the switch actually does, you have to do it in 4 seconds without any clue.

    There. I did you the service of actually taking your concern seriously even though you're clearly unable to support any argument without your 6-word vocabulary of petty insults and complete lack of coherent thought.


    lol...60 medium-sized rooms of a wad.. and 128 switches in a room...if I didn't look at these wads yet, Hyena, I'd say you were exaggerating. Same thing goes for the lift that stays down for you for about 4 seconds, but THIS puzzle I've actaully saw. Ok, fine, I'll find the wads with these descriptions and see if I agree. :)

    Link to comment

    In fairness to hyena, some of those puzzles are pretty bent.

    The odd puzzle is ok, but entire levels of them just isn't Doom. Remember the old Doom blurb? This is an action-oriented slugathon damnit!!

    Link to comment
    Cyb said:

    Bahaha, dude you have the biggest fucking ego I have ever seen, and not only do you have an ego, you have an ego about maps you make for a game that's almost ten years old. Due to said ego, it's obvious that comment was directed right at me because I found flaws in your precious tnt2 when I reviewed it. However if you were to actually read my review of it (here) you'll note I stated blatant FACTS about the map. I said it was all brown but I also constantly said it was a matter of personal opinion. Unless the reader is a complete moron, they should know that my personal opinion (not like maps that are entirely brown) does not have to be their personal opinion as well. Obviously you completly failed to see past my initial brown comments though and never focused on the rest of the review which was not a bad review.

    [b]

    Reviews are all based on opinions. I have read many, many reviews of movies, games etc etc where I totally disagreed with the reviewer. They state facts, yes, but they also throw in their personal opinion because *gasp* that's what reviews are. What determines if something is bad or not? I mean, one person could love something and another person hate the very same thing. I highly doubt you'd get the same exact review out of both of them.

    As for people complaining about bad reviews, it's simply because the map author feels the need to explain the shortcomings of his/her map the reviewer pointed out, often with some sort fo extreme vendetta. If you read over my review of your map, for instance I never once said that it shouldn't be played. I said it was brown and ugly and repetive (which is was, mainly refering to the crate rooms which were identical aisde from the placement of a few crates), but I also recommended it for play.

    The problem is that nobody here seems to be able to take criticism, which is really what the whole 'upset about the review' thing comes down to. That or they think the reviewer's word is final and that nobody will ever play their map or whatever, I don't know. If you think reviwers sit there and say "man, I'm gonna give this guys map a bad review just to piss him off and for no other real reason" you are sadly mistaken.

    At any rate, the newstuff threads are by far the most popular news items, and I personally look forward to them each week and I like to think other people do as well (could be wrong, but hey). Alright that's it.


    Long comment, a lot of the stuff you are talking about is absolutely right. Maybe I'm really just pissed because this one review (isn't all that bad if you concern how much effort I put into the wad) but the reason why I started this again is because of the "Dawn:Prelude" review. In my eyes, it's amazing. If you want to create something like this, you have to work hard, long and much. And then, is it fair, that someone critizises that MAP09 is an almost exact recreation of Dark Forces Map01?! Take a look at Hyenas review. 50% of his review is talking about that but is this really the major point of the wad?! I don't think so.
    Nevermind, I read your stuff (yes I really did, some may think I answer without thinking about other replies :P) and as I said, a lot of it is true and so I will look at some of you reviewers in another way.

    BTW, I have big ego, so what?! I compare my work to other's work and so I know where I can classify myself in a "quality of wads - list" and it's far above the average! Oh, and don't forget, it was you who called me "master of all that is doom level design" ;)

    Link to comment

    I don't see why a reviewer should give something a good review just because someone 'put a lot of effort into it'.

    A shit level that took an author a year to make is still a shit level.

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    I think the bottom line is if you can't take a little criticism get off the internet.

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    Use3D said:

    I think the bottom line is if you can't take a little criticism get off the internet.


    true dat.

    Job said:

    Heh, yeah, I was messing around one day and I made this -- I couldn't remember the key combination to get it, so I saved it to a .txt file so I could use it when necessary. Heh.

    alt+0222 = Þ
    alt+0254 = þ

    I prefer =þ

    Link to comment
    Use3D said:

    I think the bottom line is if you can't take a little criticism get off the internet.


    Quoted for emphasis.

    Link to comment
    Tormentor667 said:

    I don't agree because I don't like some special sibjectivity of some reviewers. Sometimes they are only writing their own thoughts and feelings about a wad and sometimes they don't honor the effort which was taken into a wad.

    If this is set (not reviewing bad newstuff) the reviewers should be changed or they should change something on their way of reviewing wads. Then, reviews should be an objectiv feedback of wads!

    All reviews are subjective. You think film critics all work their ass off to be objective?

    A wad produces an opinion in the reviwer and if that's not a good opinion and he states that then too bad. Everyone can play teh wad and make they're own mind up.

    Besides, I made it clear like, sooo back in the day we weren't gonna have any arguments about reviewers anymore, just different opinons on the wads put forward.

    Link to comment

    flamewar


    I'm not going to get involved in it, so I'm gonna post some more traditional comments:

    Dark Fate is another good map - a true Inferno emulator. But how anyone can call it Hell Revealed is beyond me. Even for a lesser skilled player, there isn't enough monsters for it to be compared to HR.

    The speedmaps are interesting - 3 completely different designs, sizes and texturing themes (and I've yet to review one). Should've been a bit tougher, though (IMO).

    netnomad312 said:

    It also proves that some people can work at wad editing for a while and still make total shit wads.


    Certainly can. One of my Mock 2 maps took 4 days to complete...

    Link to comment
    netnomad312 said:

    Yes, yes, that's those .cab files. I need the installer...

    Just unzip them into your zdoom folder.

    Link to comment
    ravage said:

    Just unzip them into your zdoom folder.


    I don't HAVE a Zdoom folder. This is an essentially blank hard drive I'm working on. It already has my other Doom programs (Doom95, WadAuthor, Wintex). Last time I got the installer with just Zdoom.exe and Zdoom.wad, and one other file. Then I just put them in the Doom95 folder and they run fine. But that reminds me what thread you told me about it in. I'm gonna go there now.

    Forget I said anything. I'm going to play System Vices now.

    EDIT: Crap. Somebody deleted the link! I still need the file now. Damnit...

    Link to comment

    Yeeeeeah. That's the bunch of .cab files that I'm not looking for. I'm looking for a .zip file with zdoom.exe, zdoom.wad, and... I think it was fmod.dll or something. Where do I get that?

    Link to comment

    Personally through the years and many (many) maps I've made, I have always held comments from people who didn't like them in the highest regard since focusing on the flaws they point out is an excellent way to improve maps. As long as their reasoning isn't something like "I LIKE IMPS BUT THIS MAP ONLY HAD SIX OF THEM AND IT NEEDS TO ADD 27 MORE TO NOT SUCK!!"

    yeah, but anyways, what it really comes down to is making maps that you like (at least at the time you release it, heh) and having some fun doing it. If other people happen to like it that's an excellent added bonus too.

    Edit: Netnomad, you want the highest numbered .cab file (.cab is a compression format just like .zip, only with better compression hehe), which at the moment is 47.cab That contains all the files you listed.

    Link to comment
    netnomad312 said:

    Yeeeeeah. That's the bunch of .cab files that I'm not looking for. I'm looking for a .zip file with zdoom.exe, zdoom.wad, and... I think it was fmod.dll or something. Where do I get that?

    IN THE CABS. (that's why you got the link)

    It should be 47.cab

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