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  • The /newstuff Chronicles #13


    AndrewB

    We bring you nineteen downloadables in our weekly review of the newly-released DOOM-related WADs found in Newstuff!

    • Demon Sanctuary by Samuel A. Villarreal - This is a challenging, and well-designed single-player map for Doom 2. It has a few texture and sound replacements, as well as a good music replacement. It has some nice underwater effects, and a few other things. To play it, you\'ll need TeamTNT\'s Return Resources. Requires BOOM.
    • Blastem2 by Russell Pearson - Another challenging map for Doom 2. This level combines a theme of wide open outdoor areas, space base walkways, and indoor stone tunnels. While the map design is mostly linear, the music from E1M4 makes the level seem a little more enjoyable. Good for a challenge!
    • Lost Refinery by Jason Root - A single map for DOOM, this time on E1M3. This level feels a lot like the waste pits of DOOM\'s Toxin Refinery. Although, this time it\'s a lot larger, with many, many enemies. Detail is a little lax, but the wide open areas are nicely enough done. Seems best suited for a cooperative challenge.
    • Only The Strong by Sascha Müller - It looks like we\'re really into hard quality this week! Which is just what this level is. Great quality, great challenge. Lots of enemies. Ammo and health balance is very good. There\'s a few good texture replacements as well. The dark castle courtyard atmosphere is very distinct as well. Worth the download!
    • The Evil Place by Kurt Kesler - Another masterpiece by the former speeddemon-mapmaker! This seems to be his usual theme. Space bases, ambient sound... Lava, lots of outdoor areas... 3D bridges. All equaling a very, very large map! Good for single player, or cooperative play. Requires ZDoom.
    • Terrere1 by Wim Vanrie - Yet another large, difficult map. This one for Doom 2. Great detail in this map. Lots of monsters. Ammo balance is pretty good. A great-looking map, with lots of detail. But don\'t feel bad if you can\'t get anywhere on skill 4. This one is a doozy! Requires BOOM.
    • Base 67 by Sami Mäki-Mantila - We\'re not being stingy on the quality this week, are we? Superb, simply superb. This BOOM/ZDoom/Legacy map is of the finest quality. Superb light work, quality monster placement, and respectable ammo balance. The dark concrete/brick military base theme is outstanding. Simply one of the finest levels we\'ve seen in a long time.
    • Doom Must Fall (Single Player Version) by Sparky - This seems to be an updated version of a one-level TC for Ultimate DOOM. All of the main DOOM monsters have been replaced. As have the weapons and most of the textures. The quality of the level design is unknown. Meaning: I can\'t get the thing to work. Worth a download, if you\'re into short total conversions. Enhanced DOOM port recommended.
    • Hell In The University by Sparky - An unauthorized updated version of a DOOM modification made by some university students a few years back. It has some amusing sounds, and some modified sprites, as well as a nice music replacement. Overall, it doesn\'t seem all that special. Not bad, though. Enhanced DOOM port recommended.
    • DungeonX by Richard J. Sham - A fairly large level for Doom 2. It has some new sounds, and a good music replacement I might add. Because it is rather large, detail lacks throughout most of the level. Textures seem to be unimaginatively placed. Nothing very special.
    • VillaMex by Richard J. Sham - Another large Doom 2 level with a good music replacement, and fairly nice level design; at first... It starts out looking very nice, but then seems to drop into a vague, undefined, undetailed maze. Again, nothing very special.
    • Yourdead by Richard J. Sham - Yet another large, undetailed level. An interesting note is that very few of the linedefs in these levels are at a non-90° angle. That\'s right, mostly square. Oh yes, and another decent music replacement. I guess there isn\'t much more to be said.
    • Nexus 6 by Prower - A standard single-player map for Doom 2. It claims to be much better than the recently-released Deus Ex Wasabi. If you\'re asking for my opinion, I would very much disagree. It\'s much smaller, and the design is much more basic. The only thing better about it, I suppose would be the higher monster count. Well, judge for yourself. Enhanced DOOM port recommended.
    • Fire Fight by Rick Clark - Here\'s something interesting! A monster and item generator for Doom 2. Press the switch, a random monster appears, along with an item, if you\'re lucky enough. But watch out! Get one of those revenants with their homing missiles, and goodbye body count! Requires ZDoom.
    • Music Replacement by Chris Laverdure - Nothing more than an almost-decent music replacement for DOOM, episode 1. No, a source port is not required, and no, the music isn\'t spectacular.
    • Alxdeth IV by Alex Nichols - A short combo for Doom 2, with a few treats. One short level, a few amusing new sounds, and a music replacement. The introduction picture is replaced, and there\'s a few demos to compliment it all. That\'s about it!
    • The Titan Anomaly by Jim Flynn - We have an alien space-base-theme level for Doom 2! This one looks a little boring, though. The sky is nice, but the rest of the level seems thrown together, and a little ugly. Nothing very special.
    • Bdsdoom2 - This seems to be a decent five-level WAD for Doom 2, running on maps three to seven. The first couple of levels seem decent enough, although they trail off a tad after that. Still, detail is a little low, and the ammo balance seems a little too lax. Again, nothing special.
    • Blazin\' by Sparky - Yet another version B update of a previously-released WAD. This time, a 20-level megawad for Doom 2, with reekingly atrocious level design. Nearly as basic designs and shapes as possible, the highlight of this WAD would definitely be the music replacements, with the modified sprites coming in a distant second. Enhanced DOOM port recommended.


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    Heh, you saw my other demo of Wasabi?

    Well, I'm glad you appreciated it. Yeah, ever since Wolfenstein I've found finding secrets half the fun of doom. I liked that blood coming out of the metal area, nice way to hint at a secret. And unlike most everyone else, I like the more linear levels over confusion inducing Final Doom levels. Your level went from one stage to the next, which I liked. 'Not sure why people don't enjoy that sort of play. I guess it's technically easy to do..., but that doesn't mean intricate, complicated non-linear levels are necessarily more fun. To be they rarely are. Hmm... didn't mean to go off on a tangent. Glad you looked at the demo.

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    ... and then I'll quit talking about it.

    Anthony, you've obviously got some alternative agenda here, and I'm not going to jump into an argument. The truth is that whether anyone thinks I do it right or not, I'm the maintainer of the idgames archive on cdrom.com and it's up to me what happens there. If you want to take over, email me and people can take the cheap pot shots at you instead of me.

    . He is removing illegal sprites but those files have been there for a while and I think the statue of limitations has passed.


    What statute of limitations? I don't care how long something's been there, if it got there before I took over, or if I missed it during merging, I appreciate someone bringing it to my attention. If it weren't for the way Sparky was handling this, I'd simply reject the files because they're against the rules.

    Your allowing someone to edit their wads without their permission (How can you be so firm on Id's no sprites in wad rule when your violating individual wad author's rules and requests?).


    My support of id Software's rights supercedes all rights claimed by authors who claim otherwise. Authors don't make rules that I have to abide by; it's the other way around. Everyone is free to upload anything they want anywhere else they want to.

    And the fact that you are removing the original versions shows you are encouraging these "b versions".


    I do encourage "b" versions if they're smaller and more legally appropriate. No one should have to modify their DOOM.WAD file any more--they can simply use add-on PWADs containing all the modified information with a source port. I have to provide support to people who write to me when one of these files messes up their main WAD, and I see it as a benefit to both me and the community to have these things re-released. You do not have to agree. Incidentally, all the old versions still exist. If you'd like to archive illegal and archaic files, contact me and you can have the bargain bin in which they reside.

    I know some mods have been authorized (Like Sparky's mod to Patrik Hoglud's Sieben) but in general your allowing something that shouldn't be going on. Maybeye it won't hit home Ty unless someone starts release "b versions" of Pax?


    I guess personal attacks are your way of handling what really isn't any of your business in the first place. If Pax had illegalities or old technique replacements in it, I'd welcome an update.

    I used to come to DW and cruise the news and comments, but this is my final post and final visit. If you want to communicate further on a personal basis (anyone), feel free to email me, but I find it depressing to see the rancor with which everyone's attempts to keep this game alive are met. As many have said on their way out of this community, "I just don't need this crap any more."

    =-Ty out.

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    That's a shame that Ty left on my behalf. I did take an aggressive position but I didn't think it was that aggressive to get to Ty. When Sparky gave his explanation I accepted it. And I fully respect and agree that your the maintainer and you have full rights/don't need anyone's crap for the sefless job you do.

    Sadly ironic that my previous update on my webpage was a rant about people who were attacking Ty. What a hypocrit I am.

    Anthony
    :~(

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    You guys are treading a dangerous path...

    Ty just said he wouldn't be reading/posting the DW forums anymore - he didn't say he was "leaving the community".

    Ty's the LAST guy in the community you'd want to upset. He's got the thickest skin of anyone, patience and tolerance like you wouldn't believe... but he must have a limit. For all our sakes, please be careful.

    I know for a fact that Ty has been looking for a replacement for nearly a year. Reading between the lines, I can only assume that the reason he's still there is that he's doing it purely for us. i.e. I bet Walnut Creek have told him that they'd remove (or at least close) the archive if he left.

    Take a few minutes to let Ty know how much you appreciate his efforts. I really don't think we realize how much we owe this guy.

    He can be contacted on:
    thldrmn@teamtnt.com

    (use plain text, not html)

    Am I a member of the Ty Halderman fan club?
    Abso-bloody-lutely

    Why?
    Admiration and respect.
    I'm embarassed when I look back at some of the abussive emails I sent him 2 years ago when I first started uploading stuff which of course he rejected.

    I've since found he's a man of incredible honour, integrity and devotion (to Doom).
    My advise to anyone upset about having an upload rejected is read the rules at:
    ftp://ftp.cdrom.com/pub/idgames/incoming/

    Flame me for being a brown-noser if you like, but get to know Ty and I'm sure you'll come to the same conclusions I have.

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    why does the txt for lost refinery say it requires zdoom? as a matter of fact i played through it using boom... seemed to work quite right too.

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    Look further down in the text file, he says:
    "Most likely will run in any port".

    i.e. there are no ZDoom OR Boom specific features. I haven't tried to see if it'll run in regular Doom or Ultimate Doom.
    It's probably just the demo which requires ZDoom - probably a silly thing to do actually because the ZDoom demos are never even compatible with other versions of ZDoom :(

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