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  • The /newstuff Chronicles #173


    Hyena

    Hello again, everyone. This week's reviews are brought to you by one freshly twenty-three year old man some of you know as Hyena. Yes, it was my birthday on sunday, and as a present to myself I submitted these reviews a few days late.
    Since I'm already late, I probably won't take up too much time writing this opening. Probably.
    So, how's everyone? That's great. What's in the news today? Oh yeah. NASA is planning a trip to the sun for early 2006. The mission is described as being too dangerous for human beings and so instead they'll be sending super-intelligent pidgeons. Obligatory topical joke relating to subject matter. Okay, fine. Here it is.

    • SELFISH4 - Paul Corfiatis
      66 KB - doom2.exe - Single player - (img) (img) (img) (img) (img)
      Part four in the Selfish series, this was released a few weeks ago and no one seemed to notice. I wouldn't have either if I didn't get a heads up from Grazza.
      This sort of follows the rest of the series in the style of "Hell Revealed, but not so revealed that it's ridiculously impossible.". This one is described as being smaller but more difficult than the rest of the series. Hmm. Maybe I'm thinking of the tantrum wad series. My memory isn't so good in my quasi-old age.
      Anyway, there's definitely some nice detail and some fun gameplay (although I died at the first archvile every single time). The wad is very challenging, although this mostly comes from the lack of health and armour as the monsters themselves aren't particularly numerous or difficult.
      The only flaw I'd say is the ammo balance. It's tight as garrote wire, so you need to conserve every shot. This wouldn't be so bad if the archviles didn't go around resurrecting enemies. One time I ended up having to punch a couple of cacodemons.
      Aside from that, it's great. It's a garbage bag filled with hallowe'en candy if you have some skill. I highly recommend it to doom gurus.

    • 8 Bits Deathmatch - G0dCells
      638 KB - zdoom/doom2 - Deathmatch - (img) (img) (img) (img) (img) (img)
      Yet another man who deserves to be the father of my child . . . if that were somehow physiologically possible. Science may one day know.
      Take your average zdoom DM wad, but make all the textures solid colours (some of which flash between red and blue). Add a few sprite replacements to make items look like NES graphics and then all you need is some killer MODs full of 8-bit music samples.
      I would deathmatch any of you on one of these 7 maps any day, even days in which I'm exhausted, have major responsibilities, and have been playing doom for a week and am tired of deathmatch. (Not to mention I suck at it).
      You'd think that because the textures are all utterly simple that you'd have a really bland looking level, right? Well, maybe at first. But as the levels progress they become more nicely sectored. The last few levels are very, very cool.
      Over all, I think my favourite feature is a script on each map that randomly picks one of the twenty pieces of inserted music when the level begins. You could play any one of these maps over and over without getting the same one.
      Well, besides the music and the graphics, there isn't much to it. The levels are fairly straightforward, and at times the eye candy can be an eyesore with the flashing colours. So you'll probably think of me as weird for saying this, but this is my favourite deathmatch wad in a very long time.

    • Vacuity - Lee Wallis
      423 KB - OPENGL Legacy 1.41/doom2 - Single Player - (img) (img) (img) (img) (img)
      This one's very interesting. Above all else, it's an excuse to bust out your old Legacy engine. I actually had to download the latest version as this wad requires Legacy 1.41 and like an idiot I've been sitting here with my measly 1.40.
      That aside, I have mixed feelings on this project. First, Vacuity is quite atmospheric. It takes place in a tech base where you fight a bunch of marines, each armed with strange weaponry. The accompanying text file mentions nothing about a story, and after some thought about this I found I kind of like it that way. The author may have simply forgotten to write it, or maybe he decided to let the wad tell its own story. While there's no voice-acting or text, I think it does go a ways in telling a story simply by using the setting, sounds, and sprites.
      Second, in my opinion, some of the resources are a little eyebrow-raising. For instance, I found it a little strange that some of the marines sound like monsters in hexen. Others, such as the metallic clank when your bullets pierce the marines' armour, just make it all the more fun. Especially with the chaingun.
      As for the sprites, I found that a lot of them are hybrids of sprites from different games. I recognized Doom, Strife, and Wolfenstein sprites among others . . . bah, who am I kidding? I only recognized those three. If you look at these sprites individually in a wad editor they appear to be extremely sloppy, but they seem to work nicely in-game. The animation of it works well even if it was a half-assed cut and paste job.
      My only really major complaint is the one extremely dark room. Getting pummeled by monsters when you can't see them is high on my list of annoying. You can try the "Might Makes Light" approach (had to sneak a doom comic reference in there somewhere) by randomly firing and hoping the muzzle flash lights the room enough for you to see around, but this hardly accomplishes anything more than wasting precious ammo. Eventually I got tired of dying and IDDQD'd, only to find that a dehacked trick causes that to kill me. I'll get back to you when I actually finish the wad.

    • DANGER - OFFBOARD - Thomas Lutrov
      75 KB - doom2.exe - Single Player - (img) (img) (img)
      This one seems to have a n00bish style to it, but it definitely isn't a "first map". There's some fairly nice detail and really precarious ammo balance that suggest some considerable experience in mapping. This one's a challenge. Every single monster encounter requires extreme care to ensure you don't run out of shots. The key to this one is monster in-fighting. This can be extremely tricky. In the first room, you're directly between a baron and a chaingunner. A thick pillar in the middle makes it difficult for you to direct the chaingun fire to the baron. Out of the many times I played this map, only once did I manage to defeat both without getting hit.
      After a few tries it becomes less of a problem to get through the first two rooms, and fighting a revenant at point blank with little space to move and only a few shells is a challenge but very possible. It only gets really difficult when you enter a dark corridor with sneak-attacks by an archvile and two more revenants. Unlike Selfish4, however, the archvile seems to be out of reach of the monsters you previously killed so you don't have to worry about wasting what little ammo you have left. As action goes, it's very very nicely done.
      As for looks, there are a few texture misalignments and bugs. Most noticably is a strage HOM effect at the exit. Otherwise it's nice. Big jagged holes in the walls and ceilings give the feel of a destroyed base, and strangely shaped pillars give the feel of . . . some sort of . . . strangely shaped pillar.
      A great map if you don't mind something a tad cramped. (I know I don't)

    • Pyr0M4N1AC!!! - Xaser
      363 KB - zdoom/doom2 - SP/DM - (img) (img)
      Umm, what the hell? This seems to be a weapon and monster replacement wad, but the replacements range everywhere from cool/useful to weird/weird. The pistol is replaced with a badly-anged one that fires 5 shots at once. Angled weapon sprites are nice when they look like they're pointing at the centre. This one doesn't, really. The chainsaw is replaced with a shotgun. The plasma rifle is now apparently a sniper rifle that fires tiny yellow pellets at an incredibly fast rate. Weirdest of all is the super-shotgun replacement; it looks like the normal sprite with the two barrels replaced with one gigantic one. When you fire, it spits out three or four bullets in a quick burst, followed by a railgun blast, at which point it goes into its reload animation. Uh . . . what?
      Really the only new weapon I liked was the chaingun. And that one really is quite awesome. It looks nice (even if the flash is solid white, whatever, I'm not that picky), sounds great, and most importantly it just feels right. The way it continues to spin after you let go of the trigger is very cool.
      As for the monsters, ugh. Yeah, let's replace zombiemen with incredibly tiny chaingunners that run really fast. Better yet, let's make the sergeants explode on death. Because shotguns are effective in close-quarters the logical place most authors would put sergeants would be somewhere where you'd be forced to fight them close-up, which now would be suicide for the player.
      A quick glaze over a few other features; The revenant's fireball spawns a ton of lost souls and explodes into a giant mess of fire sprites that hurt you. If any of the lost souls actually hit you, it's pretty much guaranteed death. (Which promotes Pain Elemental from Most Annoying EnemyTM to Enemy That Causes You To Randomly Throw Things At PeopleTM) The cyberdemon is the same except he fires a SUPER FIREBALL GATLING GUN!!! YAY! 3Y3 W4NT 2 PL4Y T3H L3VL D4DDY!

    • LOST SOULSPHERE!!!!!!11oneone - Xaser
      818 KB - zdoom/doom2 - Single Player - (img) (img) (img) (img) (img) (img)
      If you didn't already guess, a Lost Soulsphere is a soulsphere that flies around and hits you. Yes. This wad is a 10-level war you wage against the items in doom.
      Okay, I know how most of you feel about joke wads, but this one's actually pretty good. Just remember the first rule of joke wads is that if a particular map pisses you off just warp to the next one.
      All the weapons are replaced with some that are weird and/or funny. The super shotgun is rather amusing, but the best one is definitely the smarties.
      All of the maps are interesting, even the ones that aren't particularly funny, and to some extent they're playable (just don't try for 100% kills). The lake one I found annoying, as the objective is simply to kill all the invuln spheres and there's a lot of them. Moron Mountain, however, is quite fun in a NUTS.wad sort of way.
      Definitely worth a play if you have a sense of humour and a little patience. Unfortunately there's no DM support though, which is a crime to me, as I think the weapons in this one are better than the ones in pyromaniac.

    • AGONISM #7 to #10 - Guy Shelton
      12 KB, 14 KB, 16 KB, 21 KB respectively - doom2.exe - Deathmatch - (img) (img) (img) (img)
      Arrrghhg! If you're going to release this many DM maps at once can't you put them all in the same wad? To save time I decided to review all of these wads as if they were one wad because they're pretty much just one big series.
      Despite a few texture alignment problems, these are well-designed quick-frag maps. One consistant theme through the series is that each map has a load of barrels. Not really a bad thing, since they add a bit of a random element and they're gone after a minute or so anyway. Great maps if you like 'em small and deadly. But if you plan to play these maps together in succession your command line will be ridiculously huge.#7 #8 #9 #10

    • ShadowRealm - Michael T. Cole(ShadowRunner)
      266 KB - legacy/doom2 - Deathmatch - (img) (img) (img) (img)
      This is a massive deathmatch arena for Legacy. Plenty of eye-candy and interesting architecture design. But wait, you can play it too.
      It's great for a 4 to 8 player deathmatch, but 2 players alone will get very bored very fast. One element that makes it not so great is how linear it is. There's one end of the map and there's the other end . . . I think this particular map would work better if those two ends met in some sort of full circle.
      But whatever. It's a good legacy wad. So don't pass that rare opportunity up.

    • Mythical Dugneon - PumpkinSmasher
      148 KB - Limit removing port/doom2 - Deathmatch - (img) (img) (img)
      First of all, I have to poke fun at how the author misspelled his own title in the text file (see above).
      Usually when there's something minor I can make fun of, I'm usually happy and go on to play a nice wad, but this in fact is a pretty bad one. It's a deathmatch wad that has what you'd almost call detail, but in fact it's just the same sectors and linedefs copied and pasted about 20 times. It's one big symmetrical "dugneon" full of completely identical rooms where you wander around and can't tell your way around unless you keep checking the automap. Don't get it. Just pretend it isn't there. If it sees you, start moving faster and avoid eye contact.

    • Low Guard - Matt Cibulas (A.k.a RottKing)
      78 KB - Zdoom or Skulltag/doom2 - It's a skin! -
      This is a skin of the Low Guard from Rise of the Triad. There's a text file for this in the /skins/ directory of the archive, but there's no zip. Clicking the link on doomworld's idgames archive gives a broken link. Aside from that, this is one of my all-time favourite skins and I highly recommend it.

    • Not Another E3 Wad - Samuel "Kaiser" Villarreal
      133 KB - doom.exe - Single Player/Co-op - (img) (img) (img)
      Whew! This one's action-packed. Not Another E3 Wad (or kaiser 7) was so engrossing that I forgot to take screenshots. So I went back and took screenshots. And even then I was so engrossed that I forgot to take many screenshots. So enjoy my little handful of screenshots.
      But really, this wad is what doom should only be, cyberdemons not withstanding. (Okay, actually I found the cyberdemon at the end repugnantly annoying because it's close-quarters and you have to fight him with a rocket launcher, but whatever. It's all good)
      Download this now. Seriously. Right now. I'm waiting.
      Have you downloaded it yet? Why not? What's wrong with you?
      Download it.
      Bitch.


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    Recommended Comments



    GodCells said:

    Look at http://www.chiptune.com/

    Lot of great stuff there :).


    Well I'll be damned, my ancient Megaman covers chiptune is still up there.

    Protip: Get EVERYTHING you can by Beek (chris hamilton) on there.

    Link to comment
    Ubik said:

    Well I'll be damned, my ancient Megaman covers chiptune is still up there.

    Protip: Get EVERYTHING you can by Beek (chris hamilton) on there.

    I would, if i could savely wget -m the site... thankfully to some obscure cgi thingadoodles i cant -.-

    Link to comment

    So was Lost Sleep...nowhere near as good as Shitwads (doesn't have the great gameplay of that wad) but totally bonkers in a funny way (and not just for the sake of being like that). Weird to play, too.

    ZDoom silly wads rule. (as long as they've got good qualities)

    Link to comment
    Xaser said:

    Why does everyone hate pyromaniac so much??? Is it the monster replacements? :P


    Monster replacements
    As far as I was able to tell, not one of them was good.

    Weapon replacements
    Fist replacement: Not too bad, a little bit lame though.
    Chainsaw replacement: An almost-good shotgun.
    Pistol replacement: Not good.
    Shotgun replacement: Firing a shotgun blast and plasma ball simultaneously is kind of stupid.
    Super Shotgun replacement: I'm still not sure what the hell it's supposed to be.
    Chaingun replacement: AWESOME
    Rocket launcher replacement: A little weird.
    Plasma rifle replacement: It's pretty much the same except the projectiles are tiny yellow dots and you get a ridiculous amount of ammo.
    BFG replacement: I recognize the flamethrower model Scuba Steve made in a really cool DEH-trick wad. The way it was adapted to this wad is really bad.

    You have some really awesome (even if they're meant to be goofy) weapons in Lost Soulsphere, so I know you can do better.

    Oh, and I'm going to disagree with UD. Lost Soulsphere was WAY better than Xaser's Shitwad.

    Link to comment

    The monster replacement for the Demon in "Pyromaniac" was kick-ass. It's nice to see an enemy in Doom that's actually challenging; one that forces you to think and time your shots if you want to kill it.

    Perhaps you guys are jealous you hadn't thought of it first...

    Link to comment
    DooMer 4ever said:

    For cool mod music there is modarchive.com
    Some chiptunes there too.

    EDIT: be sure to check out welcomet.mod at the modarchive if you like chiptunes, it's teh greatest!


    Sure that I know TheModArchive! It's a great place about music! I'll look for the song you suggest me...

    A plus tard...

    Link to comment
    Hyena said:

    Well, I gave it a mixed review. Some things are good, some things are awful. It was worth playing for a few minutes, but I didn't even bother playing all the way through :p.


    Which things in particular? I noticed from the review that you didn't like the dark area, but I really didn't think it was that dark. I know some of the sprites weren't that great, which is why my current project has some better ones.

    Link to comment
    Hyena said:

    You have some really awesome (even if they're meant to be goofy) weapons in Lost Soulsphere, so I know you can do better.


    Uh... The weapons just behaved exactly like the normal DOOM2 weapons. They just have new sprites. Oh, well. I give up on making weapon replacements. Nobody ever seems to like them. I'm probably not even going to release another wad until HELLDOOM is finished.

    Link to comment
    Xaser said:

    Oh, well. I give up on making weapon replacements.

    Make a SUPER-MEGA weapons dehacked patch with infinite ammo, a billion starting health, etc. So we can all play the upcoming NutsX.wad! And the wad releases weren't as bad as I feared :)

    Link to comment
    Xaser said:

    Uh... The weapons just behaved exactly like the normal DOOM2 weapons. They just have new sprites. Oh, well. I give up on making weapon replacements. Nobody ever seems to like them. I'm probably not even going to release another wad until HELLDOOM is finished.


    Wah! But your last 2 were awesomely awesomenistically sweet! You can't give up now!

    Link to comment

    I'm not really giving up. Wait for HELLDOOM. It will have over 20 new weapons, as well as 55 levels, insane amounts of new monsters, and a couple of tricks not used any any other wad.

    Link to comment

    Dron said:
    Make a SUPER-MEGA weapons dehacked patch with infinite ammo, a billion starting health, etc. So we can all play the upcoming NutsX.wad! And the wad releases weren't as bad as I feared :)


    Sadly I do not believe that will be released. But if it is I will release the "nutsmurder" bfg that I created for my self a long time ago:)

    Link to comment
    myk said:

    This ain't Doom compatible.
    Slut.


    Great. Show me where it says that in the text file for a free cookie.

    Link to comment

    That's okay, I don't want the cookie, man; my belly's full of better stuff already. I was just adding info there, actually (not sure why you brought up the text file, though.) The abrupt one word termination, of course, was said with as much respect as you wrote your very own one, directed at the exalted audience.

    Not Another E1 Wad had been Doom compatible, I believe.

    Selfish 4 was fun... the Arch-Vile usage wasn't bad. The ammo might seem scarce at a first glance but you can get ammo with help from the Arch-Viles and by saving once you have the Berserk Pack. The traps seem scary initially but are negotiable.

    Link to comment
    myk said:

    (not sure why you brought up the text file, though.)


    If a wad isn't doom-compatible it needs to say so in the text file. I played it in Prboom and had no problems. I rarely use doom.exe and doom2.exe seeing as I have problems running dos programs and can't take screenshots larger than 320x240.

    Link to comment



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